Concept: “NEON BORG is rot, chaos, death, home. Millenia ago, ‘twas a fortress standing firm against the demon hordes. Then, the demons ate the humans and the world ended. When times began anew, NEON BORG became prison for the most feared. The kind of irredeemably debased scvm for which a death sentence was by far too lenient. Today, NEON BORG is subsidized housing. Filled to the rafters with aged corpkillers, filthy nanomancers, burned hackers, and you.”
Content: A solo microadventure that, like Dark Fort that inspired it, provides an immersive dungeon-crawling experience through the Neon Borg housing complex while escaping from corp harvesters.
Writing: Tight, concise descriptions maintain a sense of imminent danger and urgency to motivate and inspire the solo player on their journey.
Art/Design: Clean black-and-white layout with a portrait of the player character and a consistent design grammar distinguishing different blocks and types of content.
Usability: Easy to navigate and identify desired information that should minimize delays or questions about how to undertake the adventure.