Highline Hijack
Concept: “CY’s corporate elites soar over the city aboard the Highline, a private maglev train known for its exclusive drug-fuelled raves. But tonight the Highline plays host to more than just high fashion and designer narcotics. A weapon is being smuggled aboard the train and you’re being paid handsomely to extract it. Get on the train, get the goods and get out of there before any junked-up plutocrats figure out who you really are.”
Content: A job to swipe a smuggled mech from the Virid Vipers while aboard a private train. A player-facing handout with some information about the train layout & contents is also included.
Writing: Lots of concise details about relevant train cars, passengers, events, and more impressively stuffed into several pages.
Art/Design: Black-on-white clean aesthetic (for both the mission details and the player handout) using multiple columns on each page with several sleek maps/diagrams to help situate the job and its variables.
Usability: High-contrast and consistent use of fonts, arrangement, emphasis, borders, etc. all contribute to quick and effective navigation and identification/location of information.