Concept: “10 additional Cybertechs for CY_BORG.”
Content: A set of cybertech options for further bodily customization.
Writing: Cybertech names and features are imaginative, suggesting creative opportunities for timely uses.
Art/Design: Two-column spread, with table of cybertech options on the left and a black-and-white illustration of an individual with significant cybernetic modifications. A black-on-white print-friendly version is also included.
Usability: Table contents are cleanly organized, with color/bold highlights for table row numbers and costs for each cybertech.
Advanced Armor Iteration 1
Concept: “Gear up with a few new pieces of cyber-enhanced equipment, including some references to popular games and media.”
Content: A set of armor, weaponry, and related tech to add to the marketplace in a game of Cy_Borg.
Writing: Equipment details are offered concisely and in a straightforward fashion, allowing item names to fill in potential flavor/character (whether they’re references to media or not).
Art/Design: Black text on yellow, with a faint caution tape illustration background and a similar pattern around the edges of the page.
Usability: Text is high contrast and easily readable, with a consistent organization for each item to allow quick grasp of and reference for item details as needed, including bolded damage/armor stats and a legend at the bottom of the page for some shared attributes.
App's 4 Elite
Concept: “A bunch of custom APP's for CyBorg, to make hacking and hackers more fun.”
Content: A set of apps for the discerning hacker, whether they work with or against the PCs.
Writing: Imaginative descriptions and mechanicals effects that feel quintessentially cyberpunk.
Art/Design: Two-column layout of white text on translucent pink over a dark blue patterned background.
Usability: Clearly distinguishable app entries provide easy navigation, and text/background contrast provides accessible readability.
Concept: “Avtozak is a Cy_Borg expansion about riots.”
Content: A set of riot-related NPCs, weapons, and a table of riot causes.
Writing: Terse, frank descriptions and stats/mechanics for included content.
Art/Design: Illustrations of riot vehicles and participants (cops and protesters) with highlight colors are positioned alongside relevant high-contrast text.
Usability: Font choices are readable, with headings/labels and background colors for distinct sections that assist navigation and perusal.
Back to the Roots
Concept: “A custom collection for Cy_Borg ttrpg, that includes:
- 13 new weapons, 6 new drugs, 4 new items - made in the slums of CY.
- 11 new street-made cyber-tech and 9 new APP's
- Short descriptions of 5 new slum Gangs
- A simple and short Adventure/Mission.”
Content: Tons of material to flesh out a game, from equipment to drugs to gang NPCs/enemies, with a scenario in the slums to take down a sadistic AI (and a map for the location).
Writing: Concise, direct descriptions and explanations of mechanics for a huge number of entries for various categories.
Art/Design: Mostly two-column page layouts (each with its own color scheme/aesthetic) with content on a translucent background pane over detailed, high-tech images. Map of floorplan includes effective icons indicating room features.
Usability: Text is easily readable with distinct heading/label decoration present in each page’s layout aesthetic.
Bombles Chewable Grenades
Concept: “Yum! Delicious Bombles Chewable Grenades, a piece of equipment compatible with CY_BORG RPG. (DO NOT SWALLOW)”
Content: A fun and tasty way to weaponize one’s food.
Writing: Concise, direct explanation of bombles and how they operate mechanically.
Art/Design: White-on-pink (and yellow highlights) advertisement aesthetic with an image of a gumball machine on the right side of the page.
Usability: Info is easy to navigate and recognize particular content details, from bumble flavors to mechanical effects to credit cost. Supplement is provided as an image file, so text is not searchable or selectable.
CY_OPS issue one
Concept: “CY_OPS is a 66 page A6 player-facing CY_BORG zine presented as an in-universe punk zine. No mechanics, no stats, just a chaotic little zine full of worldbuilding, quest hooks, items and a bunch of other cyberpunk stuff for your players to use in your CY_BORG games.”
Content: NPCs full of personality quirks, unique equipment ideas, and scenario/adventure ideas casually scattered across hectically organized spreads mixing hi- and lo-fi design and tech aesthetics. "Activity" pages offer even more direct involvement with the document.
Writing: Infectiously fun, engaging ideas presented as in-universe media, from QR codes to other CY_BORG material to instruction manual pages to chat transcripts and more. “Worldbuilding” feels like an understatement.
Art/Design: Two-page spreads stand mostly independent of one another, with some common fonts and illustration styles that draw attention to a wide range of character, occupation, and gear-related concepts that open up even more possibilities for immersing a party in CY.
Usability: Different spread layouts may not assist with consistency, but text is mostly high-contrast and readable (some pages’ white on pink might be difficult for some readers, as is text perpendicular to main orientation). Sheer amount of content is likely to keep readers interested and closely perusing each page.
Concept: “404//SAN is the demented frontpage of the NET, where manifold rumors, advertisements, hoaxes, and conspiracies produce a worthless information sludge. Still, more than enough masochistic users flock to the site to be entertained by trolls or cheated out of their life's savings.”
Content: A one-stop shop for adventures/scenarios, NPCs, monsters, apps, cyberware and equipment, additional rules ideas, and more.
Writing: Every page provides dozens of imaginative and enticing ideas for inspiration, with many pages offering highly engaging in-universe descriptions or framing for their game content.
Art/Design: A variety of artistic and aesthetic styles that embody the artpunk philosophy. The browsing experience feels in line with the CY_BORG rulebook itself.
Usability: Requires close, and often slow, examination to identify and make effective use of content (text and image alike), especially when moving across very differently styled spreads–but very worth the effort.
Concept: “In the shadowy depths of neon-lit Cy_, where man, creature, and machine meld into one, enigmatic |0r3N_C0@lM@N3|, a [de]cryptoZoologist, obsesses about cryptids. Offering bountiful creds or cutting-edge apps as rewards, she lures runners into capturing these elusive beings, her true intentions shrouded in mystery.”
Content: A collection of useful cryptid-related information and inspiration: a NPC and their laboratory, several NPCs, and a set of apps.
Writing: Descriptive overviews for entries along with mechanics that reflect the character of each.
Art/Design: Trifold pamphlet layout with pink and white on black, with each panel presented mostly as a single column of text and glitch-aesthetic illustrations.
Usability: Layout and text contrast provides easy reading and browsing for desired info.
Deface the Flesh
Concept: “Gruesome implants and upgrades for a future where the body is irrelevant and flesh has no sanctity. Defile your physicality to keep up in the rat race of society. Set-dressing or inspiration from grim-dark cybernetics.”
Content: A d10 table of bizarre and grotesquely functional options for upgrading one’s imperfect and disappointing meat-suit.
Writing: Powerfully inventive descriptions of implants that suggest a wide range of uses and reasons for their potential ubiquity in CY–but no stats or game mechanics are attached. It’s all flavor, and it is zesty.
Art/Design: Black text on yellow, with a chaotic-looking font or set of font choices for each entry’s label. An image of disturbing surgeons working on an unseen patient frames the supplement’s title.
Usability: While each label can be difficult to read due to the intentionally inconsistent appearance of each character, the text overall is very easy to read and navigate to consider options or to locate desired info.
Entropy Cycle: Fragmentation Protocol
Concept: “The world has ended too many times. A copy of a copy of a copy. Something was bound to break. On the plus side there's a bunch of weird shit the mess around with.”
Content: Preview/excerpt of an as-yet unreleased supplement that includes a class (“Glitch Thief”), a set of “anomalous relics” with positive and negative qualities, NPCs, and a custom PC sheet.
Writing: Each spread is filled with inventive and interesting flavor and mechanics that might cause some players to weigh their decisions about whether and how to make use of particular options/features.
Art/Design: A set of two-page spreads with distinct layouts and color schemes, each of which balances a page of text and a page of illustration.
Usability: High-contrast text on each page, with distinct font choices and decoration to indicate different blocks’ or phrases’ purposes (e.g., label, key information, NPC stat). Text on the custom sheet is not embedded, so no searching/selecting is possible there.
Gimme gimme more
Concept: “A simple collection of 8 new weapons/tools to use in your Cy_Borg games!”
Content: A set of items that an enterprising punk might use for fucking shit up.
Writing: Succinct product names and rules to clearly indicate why someone might want and use each one.
Art/Design: Black-on-white “photocopied flyer” aesthetic, with an illustration accompanying each item description.
Usability: Very easy to visually navigate the page and recognize how each element contributes to an understanding of the equipment, from capitalized item names to bolded DR values. However, text is not searchable/selectable.
G.M.M. or Grotesque Mutant Mushroom
Concept: “A Fungal themed Zine to Cy_Borg, It contains: 3 Enemies; 4 Themed Items; Hallucination condition.”
Content: A cluster of mushroom-based threats and loot.
Writing: Brief mechanics-focused stat blocks with thematically potent names and descriptions.
Art/Design: Two pages of bright pink and blue with green, with the first page having a fungal background image.
Usability: Color scheme and layout feel appropriately chaotic for the theme, but color intensity and relative lack of consistent organization may lead some readers to overlook important elements (e.g., small-text Hallucination rule just above the 3rd party license on p. 1).
Concept: “An eight page bestiary featuring a multi-stage creature based on those from [the first three] TREMORS movies, as well as bits of lore, and a few new bonus weapons. This was made as part of the second Slasher Jam: Monster Mash for the ttRPGs Mork Borg, CY_Borg, and Death in Space.”
Content: A set of five creatures (really, one creature with several distinct life stages) that are sure to terrify even hardened punks.
Writing: Brief statistics and stage-specific characteristics are complemented with lore tables and an informative breakdown of the creature’s life cycle. Bonus table of weapons that might be used against the terrors.
Art/Design: Two-page spreads of red-tinged wasteland backgrounds with hand-drawn illustrations of terrors at each stage and distinct blocks of content arranged consistently throughout the supplement.
Usability: Consistent visual grammar for creature details provides a helpful means of recognizing and using desired information, and color combinations for text are high-contrast. However, some text is searchable and selectable, but not all.
Grinding the MMORKG
Concept: “Want to use Mork Borg modules as a virtual reality simulation in your Cy_Borg game? Or to give your Mork Borg players a taste of Cy? This five-node mystery adventure path introduces the Dying Lands as an MMO game/simulation in Cy and can be approached from either game as a starting point!”
Content: The content centers on an ingenious scenario that blends Cy_Borg and Mork Borg (whether you’re starting in either game!), detailed locations and maps for each, an “emaciated sim-farmer” class that works well for the scenario, a small set of optional rules that the MMORKG facilitates, random encounters, and several pieces of equipment to consider buying.
Writing: A mix of thematic narration, straightforward rules explanations, and direction for PCs to respond to–all of which is presented succinctly and consistently throughout the supplement.
Art/Design: Distinct layouts for each section (major adventure locations, PC class, etc.) that provide individual character about its subject matter, with a bright accent color to help underscore section distinction and scope.
Usability: Despite the variety of page layouts/aesthetics, text is consistently readable and identifiable as different kinds of content (headings, labels, NPC stats, etc.).
Loading next page...
Page 1 of 2 Next page