WillGriff
All Roads Lead to Chrome
Concept: “Being a mercenary isn't easy work. Between the gunfights, dealing with shady corps, and fending off crazed psycho's, you are bound to get hurt. Sure, you can train to get better at handling these types of situations, and maybe you can shill out some creds for a new gun or two. But eventually, no matter what path you take, if you really wanna hit the big leagues…”
Content: A set of rules to flesh out cyberware and cy_rage, along with several new drugs and a job to snag some cargo from a tech-obsessed cult.
Writing: Accessible and concise rules, with lots of detail and explanation provided for the assorted cybertech and the job.
Art/Design: A mix of white-on-dark (for the cybertech rules & drugs) and black-on-white (for the job). Occasional images complement page text, with a brain-shaped map provided (and keyed0 for the job. Bright colors and bold text highlight important information and serve as headers. A print-friendly black-on-white version of the cybertech rules is also included.
Usability: Readable fonts, visually recognizable organization of page contents thanks to spacing/grouping and section borders. Consistent application of particular color choices and bolding to help with navigating and locating desired information.
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