Ex Libris CY_BORG A directory of content, tools, and resources

Rules

Creativity through constraint

Avtozak

Concept: “Avtozak is a Cy_Borg expansion about riots.”
Content: A set of riot-related NPCs, weapons, and a table of riot causes.
Writing: Terse, frank descriptions and stats/mechanics for included content.
Art/Design: Illustrations of riot vehicles and participants (cops and protesters) with highlight colors are positioned alongside relevant high-contrast text.
Usability: Font choices are readable, with headings/labels and background colors for distinct sections that assist navigation and perusal.

Blood Sports

Concept: “Some trashy random tables for generating odd sports and shows names punks play in CY_.  You can roll some cocky champion names too and get some inspiration from the portraits provided.”
Content: Tables for quick generation of game types/specifics and famous sports NPCs, all of which are soaked in CY style.
Writing: Table results are vivid, grungy, and dystopian–exactly what you’d hope for.
Art/Design: Contrasting-color rows help with table navigation, with tables positioned around the edges of large image spreads (an arena and a gallery of NPC portraits), with an eye-bleeding aesthetic and palette.
Usability: While not all tables are labeled, it’s clear what each does functionally and how to use it alongside the others.

Cyber Personality Tables

Concept: “Optional tables to be used with your Cyberpunk or modern day games... well, lets just say it aloud -- it's intended to be used with CY_BORG first and foremost. It's absolutely awesome, just stop playing anything else right now. On a single page here you will find a broad diversity of cultural and visual aesthetic touches that you can easily apply to your PC or NPC characters, enhancing the level of immersion. It could be completely random or by your responsible choice, as it suits you and the nature of your games. As a note: for your character's gender definition you can use two types of randomization, d20 (higher chances to get cisgender result) and d12 (even chances between results). Use the one that fits your games. And feel free to pick anything that better suits your character. Zero offense intended.”
Content: A set of tables relating to personality, from ethnic background and gender identity to outfit style and hair & nail color.
Writing: A wide variety of options available in each table (from 8 to 40, depending on the table) that can help customize a punk.
Art/Design: Green on black boxes over a partial portrait of a punk character.
Usability: Consistent presentation across tables and high contrast between fore and ground make this usable and accessible.

CY_BORG: AUGMENTED

Concept: “Alternate character gen rules, for a slightly more forgiving dystopian hellscape.”
Content: A set of rules to alter character creation, including increased HP and an adjustment to stat bonuses/penalities. 
Writing: Explanations are terse and easily understandable.
Art/Design: Single-column layout with a stats table sidebar, with light gray text on a dark background.
Usability: Large headings and horizontal rules help indicate distinct sections and their purposes. Rule adjustments should provide quick adjustments to play.

Cy_Borg - Living Dead Rules

Concept: "Random tables to spice up your PCs." 
Content: Two tables for customizing living dead creatures: d6 heinous powers and d6 ways to become undead.
Writing: Flavor is hilariously macabre, and mechanics are explained clearly but also in line with macabre flavor.
Art/Design: Black/yellow color scheme accents the image of a deranged living dead creature surrounded by table entries.
Usability: Content is easy to read but tables are “exploded” across the page.

Cy_Borg Loot Generator

Concept: “I made some loot generation tables for Cy_BORG. They can make everything from borderlands-style guns to unique cyber-ware and drones. I tried to be comprehensive but also simple in my explanations as I was fitting as much as I possibly could into three pages. I hope people find this fun to use!”
Content: A set of tables that provide for the creation of an incredible variety of loot with not only mechanical effects but also quirks and other unexpected features.
Writing: Terse and direct explanations maximize the number and range of options and leave space for imaginative interpretations of generated items and their uses.
Art/Design: Each table appears within its own neon-bordered box (some with brightly colored backgrounds and some with slightly overlapping borders) over a series of dark background images (weaponry, robots, etc.) across the overall set of tables.
Usability: The font choices are clear and the tables are arranged in a manner that makes for relatively easy browsing, although part of the initial enjoyment is stumbling across a new table and its creative scope. The supplement is provided as a PNG and as an image in a Google Doc, so the text is not selectable or searchable.

Cy_Borg Loot Generator Bare-Bones

Concept: “I made some loot generation tables for Cy_BORG. They can make everything from borderlands-style guns to unique cyber-ware and drones. I tried to be comprehensive but also simple in my explanations as I was fitting as much as I possibly could into three pages. I hope people find this fun to use!”
Content: A set of tables that provide for the creation of an incredible variety of loot with not only mechanical effects but also quirks and other unexpected features.
Writing: Terse and direct explanations maximize the number and range of options and leave space for imaginative interpretations of generated items and their uses.
Art/Design: Each table appears in its own box, with some slightly overlapping others. There is a mix of font types, sizes, and bolding to help visually distinguish tables from one another.
Usability: The font choices are clear and the tables are arranged in a manner that makes for relatively easy browsing, although part of the initial enjoyment is stumbling across a new table and its creative scope. The supplement is provided as a PNG and as an image in a Google Doc, so the text is not selectable or searchable.

CY_THREAT Zine

Concept: “Generate an infinite number of baddies that wander the streets of Cy. Capable of generating GOONS, DRONES, BEASTS, CYDROIDS, PHREAKS and VEHICLES. 27 stylized pages detailing enemy creation rules. Over 100 new special abilities, more than 60 new NPC wants and 3d12 description tables per enemy type.”
Content: Tons of tables to determine encounter specifics–not only which enemies and how many appear but also what’s motivating them and what might be exceptional to this particular group (quirks, appearance, special attacks, etc.).
Writing: Imaginative and enticing table entries ensure each generated set of NPCs will feel like unique, fully formed characters.
Art/Design: Distinct two-page spread layouts include a background or centerpiece illustration surrounded by tables, mostly framed in translucent boxes to increase fore/ground contrast.
Usability: Font choices are easily readable, and headings/labels are consistently presented to help with ease of navigation and identification of desired info. However, text is not embedded, so searching/selecting text or using a screen reader are not possible.

d100 Things Found in a Gonk's Pocket

Concept: “Trinkets, trash, and trouble…”
Content: An alphabetized list of assorted items that might be found in the pockets of an inhabitant of CY.
Writing: Concise, wide-ranging inventory to help bring a character to life.
Art/Design: A two-page spread with a glitchy portrait on the left and the list in two columns to the right.
Usability: Extremely navigable and readable with high contrast between fore and ground.

Darknet Filth

Concept: “404//SAN is the demented frontpage of the NET, where manifold rumors, advertisements, hoaxes, and conspiracies produce a worthless information sludge. Still, more than enough masochistic users flock to the site to be entertained by trolls or cheated out of their life's savings.”
Content: A one-stop shop for adventures/scenarios, NPCs, monsters, apps, cyberware and equipment, additional rules ideas, and more.
Writing: Every page provides dozens of imaginative and enticing ideas for inspiration, with many pages offering highly engaging in-universe descriptions or framing for their game content.
Art/Design: A variety of artistic and aesthetic styles that embody the artpunk philosophy. The browsing experience feels in line with the CY_BORG rulebook itself.
Usability: Requires close, and often slow, examination to identify and make effective use of content (text and image alike), especially when moving across very differently styled spreads–but very worth the effort.

FULL AUTO - Vehicle Engagement Rules for CY_Borg

Concept: “Jailbreak your ride and take to the streets with the FULL AUTO vehicle rules for Cy_BORG […] FULL AUTO gives punks a straightforward set of rules with enough crunch to create engaging car chases through the streets or canals of CY.”
Content: A wide range of inspired vehicular rules packed into eight pages (in both full-size and mini-booklet format). 
Writing: Concise, direct rule explanations surrounded by hilarious software-glitch flavor text.
Art/Design: A technicolor mix of mock digital UI and roadside aesthetics that manages to suggest both unique layouts/pages and consistency throughout the document.
Usability: Recognizable organization on each page and high contrast text (although white on red on one page might be difficult for some readers) makes for an engaging and enjoyable experience.

Glitchpunk Bands and Their Worst Albums

Concept: A random generator that displays a glitchpunk band name and the name of their worst album.
Content: A generator to immediately provide depth and atmosphere to life in CY.
Writing: Band and album name lists are both hilariously over-the-top and also seem completely appropriate for the genre.
Art/Design: Simple page design with a generator button beneath the main text output area, which provides some color-coordinated indication of static and randomized content. 
Usability: Easily identifiable “kill the band” button functionality to generate new bands/albums. Text is mostly readable, although blue on black might be difficult for some to discern.
Rules Free Browser

GN0.$Y$

Concept: “The world is a simulation, policed by AIs But you know the truth, and can learn to see the code hidden behind the veils of flesh and matter. Break free, Ascend.”
Content: A set of rules to provide PCs the opportunity to transcend across simulation reboots and to commune with a powerful AI overseeing the reality program.
Writing: Rules, stats, and descriptions are straightforward and informative, with a focus on explaining the subject in a manner useful to players as well as GMs.
Art/Design: Single-column black text on white background, with red background for headings and an illustration of each AI’s avatar/appearance. A green-on-black computer terminal-style net chat log offers an in-universe glimpse at how some characters might understand the notion of transcendence and the reality-simulation AIs.
Usability: Headings and labels are consistently provided, and key terms are bolded for quick identification and reference.

Gravestone Graffiti 2: Unencrypted names for the neon world of CY_BORG

Concept: “You can never have enough new character names. This one-page PDF with 100 names, 100 aliases, 19 origins and thousands of possible serial numbers is intended for the world of CY_BORG, but can work in any sci-fi or cyberpunk setting. Print it and bring it to the table. Your gravestone will thank you.”
Content: Several tables for generating names, aliases, origins, and serial numbers.
Writing: Table data contains a wide range of choices both exceptional and mundane. 
Art/Design: Black-on-white organization with minimal graphics (an icon to distinguish each table) and simple table ornamentation.
Usability: Tables are consistently and easily laid out and distinguished from one another, with names and aliases alphabetized for an additional means of navigation.

Grinding the MMORKG

Concept: “Want to use Mork Borg modules as a virtual reality simulation in your Cy_Borg game? Or to give your Mork Borg players a taste of Cy? This five-node mystery adventure path introduces the Dying Lands as an MMO game/simulation in Cy and can be approached from either game as a starting point!”
Content: The content centers on an ingenious scenario that blends Cy_Borg and Mork Borg (whether you’re starting in either game!), detailed locations and maps for each, an “emaciated sim-farmer” class that works well for the scenario, a small set of optional rules that the MMORKG facilitates, random encounters, and several pieces of equipment to consider buying.
Writing: A mix of thematic narration, straightforward rules explanations, and direction for PCs to respond to–all of which is presented succinctly and consistently throughout the supplement.
Art/Design: Distinct layouts for each section (major adventure locations, PC class, etc.) that provide individual character about its subject matter, with a bright accent color to help underscore section distinction and scope.
Usability: Despite the variety of page layouts/aesthetics, text is consistently readable and identifiable as different kinds of content (headings, labels, NPC stats, etc.).
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