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The Trench Grub's Thirst

Concept: "Inspired by The Andromeda Strain by Michael Crichton and the  “The Last Question” short story by Isaac Asimov, The Trench Grub’s Thirst is a retro sci-fi heist of low-tech hacking under the Nevada desert.
Hidden beneath an isolated field office, a corporate cult feeds stolen memories to a vast worm. The more thoughts this grub devours, the more it is able to answer any question, and the closer Omni Mineral & Electric National (OMEN) Corporation comes to its goal of controlling all knowledge.
Save the memories.
Kill the grub."
Content: A mission to infiltrate a top-secret lab and shut it down, whatever's going on.
Writing: Focused thematic description to exude the retro sci-fi vibes that inspired the adventure, with occasional brief NPC stats/rules to complement the atmosphere.
Art/design: Four-page layout (front & back covers with an interior two-page spread) intentionally reminiscent of a cheap dime novel. Font, color, and map aesthetic (with four vertical levels & multiple areas on each level to explore) all contribute to completing the picture.
Usability: Distinct sections are visibly demarcated, with consistent heading & label embellishments to stand out from main body text. Labeled map and accompanying legend provide reference for GMs and punks alike.