Anthony J. Zinni

Assault on the Hills
Concept: “Buried deep within the twisting streets and endless hedge rows of the hills is the mansion of Helon Evontusk. Members of the board have tasked the punks with infiltrating Helon's home and finding a way to remove him from his position as CEO. If they can do this and escape without being captured, they will be rewarded with a massive collection of creds and some cutting-edge cybertech for the effort.”
Content: A job to take down one of the most narcissistic tech entrepreneurs in the Hills–with multiple options provided for dealing with him, each more satisfying than the last.
Writing: A tongue-in-cheek celebration of billionaire compeuppance. Sensory descriptions, random encounters and events, and NPC details all complement one another to build a vivid scene.
Art/Design: Sleek, mostly black-and-white layouts (with the exception of the cover and an isometric floor plan on the first two pages) that work to evoke the trappings of tech innovation. A set of top-down print-friendly and VTT-ready job site maps is provided as well.
Usability: Text is high-contrast throughout, and page layouts clearly provide visual indication of headings/labels vs. body text, with whitespace used to not only suggest related consent but also to guide reading and navigation through each page.

Mind Rot
Concept: "What place could be more twisted than inside the mind of a hacker obsessed with bloody holo sports shows and has merged consciousness with a reckless sentient AI? Venture into their minds and free her from this prison, or seek a more chaotic and potentially profitable conclusion."
Content: A virtual reality mission to rescue a hacker from her own brain.
Writing: Tons of informative and descriptive details about the scenario, locations and phenomena to investigate, provided in a direct and conversational tone.
Art/design: Primarily black-on-white two-column layout accented with shades of blue, with NPC illustrations and a map (player- and GM-facing versions included).
Usability: High-contrast text in readable fonts, with consistently formatted headings, labels, etc. to indicate specific kinds of information, all organized in a manner that allows for easy navigation and location of desired details.
Writing: Tons of informative and descriptive details about the scenario, locations and phenomena to investigate, provided in a direct and conversational tone.
Art/design: Primarily black-on-white two-column layout accented with shades of blue, with NPC illustrations and a map (player- and GM-facing versions included).
Usability: High-contrast text in readable fonts, with consistently formatted headings, labels, etc. to indicate specific kinds of information, all organized in a manner that allows for easy navigation and location of desired details.

The Gallery of Punks
Concept: "The Gallery of Punks is a play aid for Cy_Borg by Stockholm Kartell. It is intended to assist the game master in creating NPCs on the fly, equipping them with tools to help make emergent storytelling possible. It has been primarily designed as a reference document intended to be used alongside the rulebook."
Content: A set of tables to generate punks of various classes (stats, quirks, looks, equipment, etc.) to help a GM populate their version of CY more quickly and easily, along with a small number of NPCs with more fully developed backstories and personalities. Also included are some commonly visited NPC types--ripperdoc, bartender, etc.--and their wares.
Writing: Direct, focused information intended to assist a GM in accomplishing their goals and keeping their game moving.
Art/design: White-on-black landscape-oriented pages that emphasize their central table(s). Vendor pages include some graphic embellishments to reflect their purpose (ammo, pharmaceuticals, etc.), and each of the more fully developed NPCs has their own full-color illustration.
Usability: Text is high contrast and consistently formatted across pages, even with specific pages' organizational differences, and locating a particular element and recognizing its aim is easy to accomplish.
Content: A set of tables to generate punks of various classes (stats, quirks, looks, equipment, etc.) to help a GM populate their version of CY more quickly and easily, along with a small number of NPCs with more fully developed backstories and personalities. Also included are some commonly visited NPC types--ripperdoc, bartender, etc.--and their wares.
Writing: Direct, focused information intended to assist a GM in accomplishing their goals and keeping their game moving.
Art/design: White-on-black landscape-oriented pages that emphasize their central table(s). Vendor pages include some graphic embellishments to reflect their purpose (ammo, pharmaceuticals, etc.), and each of the more fully developed NPCs has their own full-color illustration.
Usability: Text is high contrast and consistently formatted across pages, even with specific pages' organizational differences, and locating a particular element and recognizing its aim is easy to accomplish.
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