Coyote Goblin
d66 Things Found Dumpster-Diving In Cy
Concept: "In the corpse of the city, the dumpsters don’t just hold garbage, they’re treasure chests for the desperate, the deranged, and the doomed. This is a d66 table of weird, grimy, and gross as hell finds for Cy_Borg, made for the Mondo Rando jam in the House of Borg Discord server.
Inside you’ll find rusted tech, twitching bio-waste, and street junk that’ll make you question why you reached in at all. No mechanics. No rules. Just pure, dripping flavor for your sessions. Roll, pick, or use as inspiration when your players go elbow-deep in the city’s refuse."
Content: A table of items that a punk might locate in an average dumpster in an average alley in Cy.
Writing: Pithy descriptions of random objects that evoke intriguing stories or uses.
Art/design: Three-panel layout with table items on the outer panels and a pink-on-white wire cityscape image and table title in the center.
Usability: Easily identifiable items and readable high-contrast text allow for quick navigation and location of desired information.
Writing: Pithy descriptions of random objects that evoke intriguing stories or uses.
Art/design: Three-panel layout with table items on the outer panels and a pink-on-white wire cityscape image and table title in the center.
Usability: Easily identifiable items and readable high-contrast text allow for quick navigation and location of desired information.
Gentrified G0 Scav
Concept: "You grew up picking bones from megastructures that collapsed before anyone admitted they were unsafe, breathing air that tasted like old batteries and rust. Now you have been pushed out. Bought out. Sterilized and branded for resale. You walk into Cy carrying the wasteland in your lungs and under your skin, while the city tells you to smile, pay rent, and pretend the edge never existed. You know where the systems fail because you lived inside their ruins. And no matter how clean Cy tries to make you, something in you still belongs to the dead zone."
Content: A class for the wasteland warrior who longs to survive in the most unforgiving nano-infested environment.
Writing: Terse rules complemented by strikingly expressive descriptions.
Art/design: One-page layout with two columns of text content, while an illustration of a G0 scav in an appropriately apocalyptic residential or industrial environment serves as the full-page background.
Usability: While text color (pink on black, with a cyan drop shadow on the text), size, and rotation can sometimes make reading visually difficult, the majority of body text is searchable and selectable. Blocks of related content are in visually discernable boxes and easy to distinguish from one another.
Content: A class for the wasteland warrior who longs to survive in the most unforgiving nano-infested environment.
Writing: Terse rules complemented by strikingly expressive descriptions.
Art/design: One-page layout with two columns of text content, while an illustration of a G0 scav in an appropriately apocalyptic residential or industrial environment serves as the full-page background.
Usability: While text color (pink on black, with a cyan drop shadow on the text), size, and rotation can sometimes make reading visually difficult, the majority of body text is searchable and selectable. Blocks of related content are in visually discernable boxes and easy to distinguish from one another.
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