Peasant Power Games

The Cult of Juliet
Concept: "Eighteen years ago, the wasteland mutant prophet Janet Jewel Eyes died while giving birth to her second daughter, Juliet. Before her death she gave her followers a final message. “This daughter of mine will be something strange, new, and special. Take care of her and keep her safe. She’ll be awful weird and hard to understand, but she’ll grow into something divinely beautiful and terrible. She will be the herald of a new age, and will teach all of humanity how to live and grow in wonderful new ways.” And the child she birthed was so strange, so terrible, that few among her flock doubted it was destined for great things. Fast forward to present day, the cult is certain that Juliet is about to enter adulthood and metamorphose into her divine adult form. Her appetite has grown monstrous and she can no longer be supported by the cult’s hydroponic harvest. In order to feed themselves and their young god, they have started raiding agricultural shipments into the city of Cy. This is where the players come in. They have been hired by The Tillerson Agricultural Group as resource retention specialists, tasked with stopping the raids by any means necessary."
Content: A job to take out a raider cult before the arrival of its messiah's true form.
Writing: Lots of detail about the scenario and the central figure(s), with supplemental details left terse for a GM to flesh out as desired/appropriate.
Art/design: Trifold pamphlet layout in black-on-white color scheme, with several illustrations of key information (Juliet, the cult base, important NPCs, etc.).
Usability: Consistent organization, font choices and text embellishment for headings/labels, and whitespace all contribute to easy visual recognition of related/distinct sections of content. Arrangement of trifold panels may cause initial confusion for some, depending on expectations of how to navigate such a layout.
Content: A job to take out a raider cult before the arrival of its messiah's true form.
Writing: Lots of detail about the scenario and the central figure(s), with supplemental details left terse for a GM to flesh out as desired/appropriate.
Art/design: Trifold pamphlet layout in black-on-white color scheme, with several illustrations of key information (Juliet, the cult base, important NPCs, etc.).
Usability: Consistent organization, font choices and text embellishment for headings/labels, and whitespace all contribute to easy visual recognition of related/distinct sections of content. Arrangement of trifold panels may cause initial confusion for some, depending on expectations of how to navigate such a layout.
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