R0m4nX111

Nano Sickness
Concept: "The PCs previous job has gone badly. In their haste to retrieve the loot they opened the wrong door and were exposed to an unusual fog. They all feel weak and struggle to walk. They eventually find the exit where they are greeted by men in white hazmat suits. Unable to resist, they are bundled into a van."
Content: An escape mission from a secret science facility that includes info for numerous rooms in the facility, enemies populating it, and tables to help flesh out different elements of the scenario.
Writing: Concise vibe descriptions for each location complemented by details for various encounters, opportunities, and other phenomena.
Art/design: Two-column black-on-white text layout, with color illustrations in a hand-drawn style accompany each room/location.
Usability: Each kind of text content (headings, GM notes, NPC stat blocks, etc.) is consistently presented to facilitate browsing and locating desired info.
Content: An escape mission from a secret science facility that includes info for numerous rooms in the facility, enemies populating it, and tables to help flesh out different elements of the scenario.
Writing: Concise vibe descriptions for each location complemented by details for various encounters, opportunities, and other phenomena.
Art/design: Two-column black-on-white text layout, with color illustrations in a hand-drawn style accompany each room/location.
Usability: Each kind of text content (headings, GM notes, NPC stat blocks, etc.) is consistently presented to facilitate browsing and locating desired info.
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