Dead End
Concept: “Henri, a connected security guard contacts the PCs. A legendary cyber killer has died and ended up in the morgue. Easy credits can be earned, one just needs to break in and strip off some of his cyberware.”
Content: A job to retrieve a cybernetically enhanced skull from a morgue.
Writing: Lively setup and detailed considerations of different events that might occur or approaches the PCs might take allow for a variety of engagements with mission parameters and unexpected hiccups.
Art/Design: A mix of black on white and yellow/white on black text accented with several NPC illustrations and a well-labeled map (and an unlabeled map to give to players).
Usability: High-contrast text and clean, recognizable layouts with consistent presentation of distinct kinds of text/content make navigation and reading easy.