Signature Touch
Concept: “Vince Riggs is in trouble. He builds DNA bombs, and he's something of an artist about it. However, he's taken his artistry too far with his signature touch: Riggs has a proclivity for adding his own sample to each of his products.
The result? His genetic fingerprint has become the only common link between three high-profile crimes committed in the last month. He needs help – psychologically, yes, but also specifically – yours.”
The result? His genetic fingerprint has become the only common link between three high-profile crimes committed in the last month. He needs help – psychologically, yes, but also specifically – yours.”
Content: A job to retrieve incriminating evidence from the cops and maybe start a passive income stream as a result.
Writing: Details about the location, people to encounter, things happening, and so on are all packed with vivid character, from descriptions to loot tables to conversational snippets.
Art/Design: Black-on-white with some color accents in a (mostly) single-column text layout with a map of the target precinct--with separate GM- and player-facing map images included.
Usability: High-contrast text and easily distinguishable types of content allow for navigation and perusal of material; a few notes throughout about how to facilitate accessing the job in different ways can help newer GMs with some decision-making.