Rob Currie
Brain Trust
Concept: “A professor at the University of Cy has intel that her corporate rival has acquired a philosophical impossibility: A Boltzmann brain. A thought experiment that shouldn’t exist. She wants the brain acquired so that she can test for the truth.”
Content: A gig to procure a particular disembodied brain from a secure corporate facility.
Writing: Lots of atmospheric depth in details that range from location-specific info to locker room contents.
Art/Design: Mostly single-column layout of black-on-white text (with a few sporadic accent colors) complemented by maps of the job site–also provided separately in GM- and player-facing map images.
Usability: High-contrast text, document layout, and consistent presentation of distinct types of content all contribute to easy visual navigation and location of desired information.
Raised by Wolves
Concept: “This six-page PDF contains the adventure Raised by Wolves, which sees players taking on a job in an abandoned capsule condo scheduled for demolition, and facing a cult determined to resurrect their (literally) corrupted leader.”
Content: A job to deal with a noise complaint, along with a new class: the Feral Foundling.
Writing: Lots of concise details and snippets that bring the mission location and the optional class to life.
Art/Design: Six two-page spreads with three- to four-column layouts of content on most pages. Several different color schemes and aesthetics differentiate distinct areas of focus (apartment building map; job details; key location; class).
Usability: Each spread makes use of a consistent visual grammar to indicate distinct sections of content and headings/labels, with high-contrast text/background throughout. Text is not embedded, so searching for or selecting text is not possible.
Signature Touch
Concept: “Vince Riggs is in trouble. He builds DNA bombs, and he's something of an artist about it. However, he's taken his artistry too far with his signature touch: Riggs has a proclivity for adding his own sample to each of his products.
The result? His genetic fingerprint has become the only common link between three high-profile crimes committed in the last month. He needs help – psychologically, yes, but also specifically – yours.”
The result? His genetic fingerprint has become the only common link between three high-profile crimes committed in the last month. He needs help – psychologically, yes, but also specifically – yours.”
Content: A job to retrieve incriminating evidence from the cops and maybe start a passive income stream as a result.
Writing: Details about the location, people to encounter, things happening, and so on are all packed with vivid character, from descriptions to loot tables to conversational snippets.
Art/Design: Black-on-white with some color accents in a (mostly) single-column text layout with a map of the target precinct--with separate GM- and player-facing map images included.
Usability: High-contrast text and easily distinguishable types of content allow for navigation and perusal of material; a few notes throughout about how to facilitate accessing the job in different ways can help newer GMs with some decision-making.
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