I. McClung
Blood-Fueled Automaton
Concept: "Of inscrutable origin and of unfathomable power, your chassis absorbs the blood of the living, giving you the energy to fulfill a purpose known only to you. Will you prove the superiority of machines? Or will you join the slag heap with the other failures?"
Content: A class for the player who loves the merging of mankind and machine, but primarily via the former serving as literal fuel for the latter.
Writing: Terse but evocative description complemented with mechanical explanations of different abilities and weaponry.
Art/design: A spread that frames an illustration of a blood-fueled automaton to the right of several columns of white-on-black text.
Usability: Text is high-contrast and consistently formatted/presented throughout, making navigating to and searching for specific information easy to accomplish. Distinct organizations of stats, equipment, etc. are also easily identifiable for quick reference and use.
Content: A class for the player who loves the merging of mankind and machine, but primarily via the former serving as literal fuel for the latter.
Writing: Terse but evocative description complemented with mechanical explanations of different abilities and weaponry.
Art/design: A spread that frames an illustration of a blood-fueled automaton to the right of several columns of white-on-black text.
Usability: Text is high-contrast and consistently formatted/presented throughout, making navigating to and searching for specific information easy to accomplish. Distinct organizations of stats, equipment, etc. are also easily identifiable for quick reference and use.
Organ Heist
Concept: “Race against time to grab the coveted cyber-liver, the only thing guaranteed to filter out 99.99% of microplastics!”
Content: A job to nab a high-tech liver from a health care company.
Writing: Focused, terse descriptions focus on mechanics and unfolding events/actions, allowing a GM to inject their preferred atmosphere into the gig.
Art/Design: Trifold layout provides mission parameters/outcome and NPC details on the outer panels and map with room-specific info on the inner panels. Mostly black-on-white color scheme with full-color graphics on title panel and parameters panel.
Usability: Clearly labeled sections of content easily distinguished from others thanks to font choices and border/shading visual decorations, with text info in close proximity to relevant map location.
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