Ex Libris CY_BORG A directory of content, tools, and resources

Rinaldo Agostini

BRAINROTTEN INFLUENCER

Concept: “When you signed up with the network, you didn’t expect your life to spiral downhill this quickly. Your RCD is modified to stream 24/7 on platforms like NuTube and Spasm, no pauses allowed.

Most of your colleagues died chasing fame. You’re still alive, barely teetering on the brink of psychological and physical collapse.”
Content: A class for the would-be social media mogul who’s breaking bad to maintain their follower count.
Writing: Bleak and pointed satire pervades the class abilities and descriptions to emphasize the daily life of a Cy resident.
Art/Design: One- and two-column black-on-white text layout, with a separate cover page showing an illustration of a brainrotten influencer portrait. 
Usability: Consistent visual elements (headings, borders for distinct content sections, font choices, etc.) all contribute to an easily recognizable visual grammar and means of perusing class info.

Family Business

Concept: "Your head feels heavy as you lift it from a pool of your own drool. The buzz intensifies, ads crawl toward the center of your screen like worms marching toward a corpse. Messages from your employers are listed in the background, giving you no quarter...
Family Business is the new gamebook, a.k.a. choose-your-own-path book, for CY_BORG. Dive into a dystopian, ad-ridden world where your choices determine your fate. Along the way, you'll create characters fully ready for use in your CY_Borg games... assuming you make the right decisions and survive corporate hell."
Content: A game book through which to experience the thrill of life in an ultra-capitalist dystopia.
Writing: Wry, tongue-in-cheek narration, with myriad decisions and paths to explore, that can keep a reader grounded amid the crushing immersion of this futuristic hellscape.
Art/design: Single-column text of white on black boxes (with a red/black tech-themed background pattern underneath) as distinctly numbered entries that are consistently formatted with clear heading numbers. Occasionally, in-universe ads are inserted amid the blocks, and on rare occasions there is entry text formatted differently to accent its purpose and exceptional nature.
Usability: Text is (generally) consistently presented, with a hyperlink to each possible destination entry, and breaks from the typical format are visually apparent to function in a way distinct from the typical setup. When dice rolling or specific rules mechanics come into play, they are clearly/directly indicated.

Hostile Takeover

Concept: “If you thought the atrocities committed in the names of ancient gods were horrible, wait until you see what has been done in the name of profit.

Hostile Takeover is a brutal, third-party campaign for KillSampleProcess. The big, sprawling, profit-churning machine that is the Corp has just shut itself off from the rest of Cy, leaving itself exposed to groups of punks with the will to take matters into their own hands. Prepare your crew to fight, hall by hall, to take control of the whole complex and climb the corporate ladder… one bullet at the time.“
Content: Rules to launch a campaign going head-to-head against a ruthless corporation.
Writing: Lots of informative and atmospheric information, presented in a straightforward and accessible manner, about creating a corporation and campaign map, new enemy NPCs, assorted missions, and more in order to run a successful campaign.
Art/Design: Distinct page layouts and aesthetics for different sections of content, making use of high-contrast text and bright colors to make each page pop.
Usability: Fonts are readable, headings/labels are visually distinguishable from body text, and contents are consistently presented/explained throughout the book.
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