Scott C. McDonald
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Enter the Dismal Armory
Concept: “Welcome to a sneak preview of the upcoming Wasteland Degenerates RPG! While this 12-page solo game differs in several mechanical ways to the final product coming to BackerKit, the worldbuilding and vibes are consistent with my final vision. This is meant to be a solo journaling RPG played with All Of the Dice, a pencil/pen, and paper, both of the regular and graph variety.”
Content: A post-apocalyptic solo RPG in the vein of Dark Fort.
Writing: Tons of details about the world and the game rules to provide a player with lots to imagine and to write about (for those who journal as they play) while exploring an ominous armory.
Art/Design: While there are several illustrations of the armory and of a punk, the layout is primarily a set of single-column black-on-white pages of text.
Usability: High-contrast text with consistent heading/label formatting (bold, larger font size, underlining for labels, etc.) and whitespace (between elements, to the left of list items, etc.) make navigation of the document easier given the sheer amount of information provided in twelve pages.
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Wasteland Degenerates
Concept: “‘Tomorrow is nothing, today is too late; the good lived yesterday.’ - Marcus Aurelius
Welcome to the gas-guzzling, high octane post-apocalyptic hack of Cy_Borg, about miserable, radiated scum struggling to survive in tomorrow's unforgiving carcass!”
Welcome to the gas-guzzling, high octane post-apocalyptic hack of Cy_Borg, about miserable, radiated scum struggling to survive in tomorrow's unforgiving carcass!”
Content: A Mad Max-style take on Cy_Borg rules, with some new and different systems while others very closely resemble those of the base game. (Note: At the time of writing, the "Jumper Cable Edition" version of the game has been released. A fuller version of the game is set to be published in the future.)
Writing: A balanced amount of thematic description and mechanical explanation of effects/features that situate players and GMs to the game’s focus (especially in comparison to that of Cy_Borg).
Art/Design: Aesthetics of the core rulebook with some occasional pages/spreads and illustrations that break out in a different direction (such as in the more comic book-like “The world has ended” spread early in the book, or the Vast Grimm-style “lagunasuga” monster spread created by VG creator Brian Colin).
Usability: The fore/ground contrast varies significantly from page to page, as do fonts/typefaces, either of which can make some text quite difficult to read.
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