cyotee doge
Too Fast to Live, Too Young to Die
26 contributors
Calen Heydt
industrialnation
Gnoll
Flintwyrm
Patch Adam Perryman
thefatherofcats
Johan Nohr
Prince “PROFANEKNOWLEDGE” Maxi
Leonard B
cyotee doge
Amaranth M
Brendan Carlson
Kevin Cantello
Patrick Möën
Gaffy
Michael T. Baker
Astrolich
Mal R
Ryan
Casanova Funkenstein
psyop.fyc
Torg_OR
KMSH
Daniel Scott
Olav
Jason “Anabasis” Brook
Concept: “Too Fast to Live, Too Young to Die is a rules expansion for CY_BORG giving you the chance to drive fast and wreak carnage hanging out the passenger side window (or just crash headlong into it, your mileage may vary). These rules are light-weight, but robust, and will add a ton of flavor to your chase scenes as you bolt down narrow streets in attempt to escape the piggies or track down a corpo shit-bag. Hell, you don't even need to catch 'em, just have a firefight between vehicles - we got rules for that!”
Content: An impressive cornucopia of content: rules for vehicle chases/races and driving hazards, classes for the “Got-Away Driver” and “High Speed Vigilante," stats for vehicles that are purchaseable (or not), enemies to encounter on the streets of CY, and an entire revenge-themed mission.
Writing: A focus on thematic details/voices to breathe life into included elements that are supported by succinct, direct rules and guidance for GMs to implement assorted features into a game.
Art/Design: A mix of layouts and aesthetics throughout the supplement. Some pages are laid out landscape-wise, and at least one two-page spread has text broken across its pages. Number and variety of illustrations and themes, along with their execution, are inspiring.
Usability: Body text font is pretty consistent throughout, and despite the range of page/spread layouts it’s easy to identify headings/labels and how they relate to nearby content. However, the text is not embedded, so searching/selecting and screen reader use is not possible.
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