Rules of Nature
Concept: “Design a man-made predator on the verge of death, drawing you closer to your last breath. It's survival of the fittest, but evolution has taken a backseat. A build-able, A.I. pet that you can trick out with various weapons and gear. Think of Bladewolf from Metal Gear Rising. Yeah, basically that, but for CY_Borg.“
Content: Order your own cyber-pet and its customizable loadout/upgrades.
Writing: Set up as an in-universe catalog, rules are provided tightly alongside potent descriptions and upgrade labels.
Art/Design: Two-page spread of content, with black text on white accented with blue elements (e.g., upgrade costs) and light gray illustrations in the background. Two dark-themed front/back cover pages frame the main content.
Usability: Font choices are easily readable and mostly high-contrast, with visually evident headings and demarcations of content. Text is not searchable/selectable.
Too Fast to Live, Too Young to Die
Astrolich Calen Heydt industrialnation Gnoll Flintwyrm Patch Adam Perryman thefatherofcats Johan Nohr Prince “PROFANEKNOWLEDGE” Maxi Leonard B cyotee doge Amaranth M Brendan Carlson Kevin Cantello Patrick Möën Gaffy Michael T. Baker Mal R Ryan Casanova Funkenstein psyop.fyc Torg_OR KMSH Daniel Scott Olav Jason “Anabasis” Brook
Concept: “Too Fast to Live, Too Young to Die is a rules expansion for CY_BORG giving you the chance to drive fast and wreak carnage hanging out the passenger side window (or just crash headlong into it, your mileage may vary). These rules are light-weight, but robust, and will add a ton of flavor to your chase scenes as you bolt down narrow streets in attempt to escape the piggies or track down a corpo shit-bag. Hell, you don't even need to catch 'em, just have a firefight between vehicles - we got rules for that!”
Content: An impressive cornucopia of content: rules for vehicle chases/races and driving hazards, classes for the “Got-Away Driver” and “High Speed Vigilante, stats for vehicles that are purchaseable (or not), enemies to encounter on the streets of CY, and an entire revenge-themed mission.
Writing: A focus on thematic details/voices to breathe life into included elements that are supported by succinct, direct rules and guidance for GMs to implement assorted features into a game.
Art/Design: A mix of layouts and aesthetics throughout the supplement. Some pages are laid out landscape-wise, and at least one two-page spread has text broken across its pages. Number and variety of illustrations and themes, along with their execution, are inspiring.
Usability: Body text font is pretty consistent throughout, and despite the range of page/spread layouts it’s easy to identify headings/labels and how they relate to nearby content. However, the text is not embedded, so searching/selecting and screen reader use is not possible.
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