Concept: ”As you roam the streets of CY_ you see something. It's shiny, a little dirty. As you remove the garbage surrounding it you realise it's a: 23: Lost shoe with 1D4 toes inside. 35: RFID card with the locale company card’s name on it. 75: Spray paint. Colour label reads “Rotblack”. Get a fun and slightly silly D100 table of stuff you can find in the city CY_.”
Content: A table of assorted valuables, junk, and the miscellanea in-between that might be discovered in CY.
Writing: Concise description complemented with the occasional introspective element or quirky voice that reminds the reader of the game and world at hand.
Art/Design: Table provided as three primary columns of content: a left-aligned list of items (#s 1-50), a center set with the table name and author credits, and a right-aligned list (#s 51-100). The list columns are black on white, with the central column’s scheme inverted, while horizontal black bars stretch from the center in either direction to fill the white space in each list item line.
Usability: Overall layout of page allows for relatively easy navigation/perusal to desired content. Consistent presentation of content in each major column aids with comprehension and use of table and its entries.
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