Concept: “The Punks dash through a random door when chased by SecOps? Need a location for their next heist? The Location Pad got you covered with 34 random locations peppered with plot hooks and loot.”
Content: A collection of common locations for Cy_Borg missions, each with a map and relevant tables to generate details about it (purpose, room contents, NPCs likely to be there, etc.).
Writing: Half of the location’s tables are written by a different contributor, so there is often considerable difference in style and detail on those pages–but the entire document concisely packs tons of imaginative inspiration into each potential seed, hook, and thread.
Art/Design: Each page consistently provides a space for GM notes, a set of relevant tables, and a map of the location (mostly an overhead view, with some exceptions)–all in black-and-white with clear headings and list item numbering.
Usability: Crisp, clear font choices and layout make for incredibly easy reading and use–a couple of rolls or choices allow for fleshing out of a location when immediately needed or as part of a more leisurely planning pace.
Concept: “You are an ape ‘gifted’ with human intellect. The experimentation you went through to get here gave you perspective on many things; mortality, pain, the self, ideology. Mostly, it just made you realize how evil humans can be.”
Content: A class for those whose vengeful rage is more augmented than their uplifted intelligence.
Writing: Class details are concise and evocative of the myriad permutations of modification and torture that could result in a charater.
Art/Design: Two-page spread layout displayed around an illustration of a simian experiment, with text styled as crisply organized research documentation.
Usability: Consistent presentation of class details facilitate quick navigation and accessible reading, with occasional bold or underlined text for emphasis.
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