Generator
cy_borg character generator
Concept: A web-based character generator.
Content: A generator that includes saving and ‘copy to clipboard’ functionality.
Writing: N/A (copy is taken from rulebook)
Art/Design: Clean, simple organization with distinct sections of content for stats, abilities, equipment, etc.
Usability: Single column layout with horizontal rules to separate sections allows for quick decisions to save or roll another character.
CY_THREAT
Concept: “Generate an infinite number of baddies that wander the streets of Cy. Capable of generating GOONS, DRONES, BEASTS, CYDROIDS, PHREAKS and VEHICLES.”
Content: A generator for NPC enemies that can be quickly refreshed for countless combinations and possibilities.
Writing: Sharp, concise descriptions of NPCs with stats and, occasionally, special traits, all of which bring a given character, creature, or object to life. Names are kept general (“goons,” “beasts,” etc.) to let GMs decide how to define them further.
Art/Design: Early Windows GUI aesthetic focuses attention on textual descriptions of NPCs, but a small map of Cy on the left side of the window points to locations in the city where the NPCs can be found.
Usability: “Export” function copies the currently generated NPC information to the clipboard as plain text for easy usage. Early Windows GUI aesthetic has only a few buttons to click for quick generation.
Mission.generator
Concept: “A random mission generator compatible with CY_BORG.”
Content: A web-based generator for the GM or player who wants to be inspired by the shotgun blast of immediate world-building results displayed on the screen.
Writing: Concise categories (based in part on Mörk Borg’s dungeon generator) frame answers to relevant questions (e.g., “The PCs are contacted by a _____”) and arranged to reveal an unfolding narrative for a GM to build an encounter or adventure around.
Art/Design: Stark, high-contrast, three-color, text-only layout distinguishes different sections of content with clear headers and mouseover highlighting of each element. Range of color options available for semi-customized display to fit the viewer’s aesthetic.
Usability: Countless possibilities can be generated quickly, or individual elements can be clicked to iterate through options more granually. Generated output can be printed or downloaded for preservation.
Pvnk.spawner
Concept: “A random pvnk (player character) generator compatible with CY_BORG.”
Content: A web-based generator for the player who needs a corp-hating bastard–or just some fantastic inspiration and gratification–instantaneously.
Writing: Vivid character descriptions and qualities that connect and flesh out the basic “Make a Punk” character generation procedure from the rulebook.
Art/Design: High-contrast, two-color, text-only layout clearly delineates each section for easy identification and navigation. Range of color options available for semi-customized display to fit the viewer’s aesthetic.
Usability: Countless possibilities can be generated quickly, or individual elements can be clicked to iterate through options more granularly. Generated output can be printed or downloaded for preservation.
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