unitsix
Gn0_Eleven
Concept: “>>> Birthed by fanatics, a creature roams. Its skeletal frame, mechanical yet flawed and forsaken. An abomination of dark nanomancy, it now wanders beyond the cult’s control, heralding doom with hollow, malevolent eyes.”
Content: A self-destructive biomechanical horror that could not be contained and now wreaks havoc on the world. Also included is an Affinity Publisher 2 file to remix, hack, or otherwise modify this material.
Writing: Terse descriptive and rules/abilities text work together to explain the potential for an enemy like this one in a game of Cy_Borg.
Art/Design: Single-page white-on-black with red text embellishment, framed in boxes around a large central illustration of a Gn0_Eleven creature wielding a dagger and shield.
Usability: Distinct sections of content are formatted consistently but also distinctly for each purpose, facilitating easy GM understanding and use of a creature like this one.
KILL ENGN
Concept: “A metal frenzy, mech-infused expansion. High-tech machines, renegade pilots, & corporate tyranny_”
Content: Tons of information (across 60 pages) about mechs and how they might fit into the world of CY, complete with creation/generation rules, relevant NPCs/enemies, gear to upgrade with, new rules and mechanics to incorporate, a new class ("The Chrome Jockey"), and even some floorplans for potential jobs. Additionally, a job (really, a mission involving multiple potential job leads)--"Cast Oubliette"--is included, along with an overhead map of one area, for stretching pvnks' figurative mech legs.
Writing: Ideas galore on each page, some of which are easier to situate than others, but all of which exude inspiration about mech-related activities.
Art/Design: The Cy_Borg core rulebook aesthetic is emulated here more closely than in any other 3rd-party product reviewed thus far, grafting designs from many of the core book’s spreads among more distinct layouts.
Usability: Each page/spread has its own visual language, but there are cues in each to indicate consistent presentation of distinct content. Like the core Cy_Borg rulebook, the radical shifts in aesthetic may initially be overwhelming for some to engage.
So, Your Best Friend is a Doppel?
Concept: “
[recruiter77@mandela ~]$ sudo project-mandela --help
#################—BEGIN TRANSMISSION—#################
<<<<<<< In these tumultuous times, our beloved Cy faces a dangerous threat – Doppels, insidious infiltrators that mimic the human form. It is our collective responsibility to be vigilant guardians of our society, defending against those who wish to undermine our way of life. This pamphlet provides you with the essential knowledge required to identify and dispose of these impostors safely.
########################—END—########################
[recruiter77@mandela ~]$ _
“
[recruiter77@mandela ~]$ sudo project-mandela --help
#################—BEGIN TRANSMISSION—#################
<<<<<<< In these tumultuous times, our beloved Cy faces a dangerous threat – Doppels, insidious infiltrators that mimic the human form. It is our collective responsibility to be vigilant guardians of our society, defending against those who wish to undermine our way of life. This pamphlet provides you with the essential knowledge required to identify and dispose of these impostors safely.
########################—END—########################
[recruiter77@mandela ~]$ _
“
Content: An “in-world” pamphlet providing rules for “doppels” and information on how and where to hunt them down.
Writing: Textual content balances between informative approach for players and GMs and informative for PCs, maintaining an ominous undertone for both sets of audiences.
Art/Design: Trifold pamphlet layout, with single-column text in each panel. Black-on-white text is accompanied by full-color illustrations on pamphlet cover (of a girl and her doppel) and on one inside panel (of a doppel detector). One version of the pamphlet is provided with a background texture while the other is without.
Usability: Easily recognizable visual organization of content and use of particular arrangement and fonts to indicate relationship between text blocks and panels.
Welcome, Friend, to Project Mandela
Concept: “
[recruiter77@mandela ~]$ sudo project-mandela --help
#################—BEGIN TRANSMISSION—#################
<<<<<<< Project Mandela is a collaborative effort, a beacon of hope in the ever changing face of uncertainty. Our mission is to unveil the truth behind and expose the Doppels, who silently infiltrate our lives. With your assistance, we can protect ourselves and our loved ones from the horrors of being ‘replaced’. Join now.
########################—END—########################
[recruiter77@mandela ~]$ _
“
[recruiter77@mandela ~]$ sudo project-mandela --help
#################—BEGIN TRANSMISSION—#################
<<<<<<< Project Mandela is a collaborative effort, a beacon of hope in the ever changing face of uncertainty. Our mission is to unveil the truth behind and expose the Doppels, who silently infiltrate our lives. With your assistance, we can protect ourselves and our loved ones from the horrors of being ‘replaced’. Join now.
########################—END—########################
[recruiter77@mandela ~]$ _
“
Content: A set of rules for a secret organization that tracks down “doppels” and its secret/coded message system.
Writing: “In-world” content speaks directly to PCks while also providing GMs and players with the details needed to work the Project Mandela organization into a given game.
Art/Design: Pages are laid out as “in-world” printed flyers (complete with tear-off tags at the bottom of one page). Three versions are provided: one spread layout and two single-page layouts, with one of these optimized for printer-friendliness.
Usability: Text is mostly quite readable, with distinct sections of content clearly identifiable visually, with consistent font choices to indicate relationships between different text blocks.
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