AI Content/Assets
This material has explicitly noted or overtly recognizable AI content/assets of some kind.
100 CY_BORG Characters
Concept: “Let me guess, your players are at prepping a heist and in the process take a turn you didn’t expect leading them to want to talk to someone that's not a part of their current goal. Sure you could improve something on the fly but why not let this list of 100 Cy_Borg Characters and their goals take some of the work of running the game off your shoulders?”
Content: A list of one hundred NPCs, each provided with a name and a one-sentence description of them.
Writing: Sentences are terse but hint at potential plot hooks for a table of punks to explore.
Art/Design: A cover page has an illustrated portrait of a young person in a hood. Otherwise, the list consists of single-column list entries in white on a black background (and a black-on-white version is also provided).
Usability: High-contrast text in a visually readable font, aided by consistent numbering and spacing throughout, makes for easy perusing and navigating to desired information.
100 CY_BORG Characters #2
Concept: “Introducing ‘100 CY_BORG Characters #2’ – the perfect companion for your CY_BORG gaming sessions, designed to add depth and flavor to your adventures in this cyberpunk world. If you're a fan of CY_BORG, this supplement is a must-have addition to your collection.
Inside this resource, you'll find a collection of 100 NPCs, each complete with their own names, goals, stats, and personalities. These characters are tailor-made to fit seamlessly into your CY_BORG campaigns, whether you're a veteran player or just starting out.”
Inside this resource, you'll find a collection of 100 NPCs, each complete with their own names, goals, stats, and personalities. These characters are tailor-made to fit seamlessly into your CY_BORG campaigns, whether you're a veteran player or just starting out.”
Content: One hundred NPCs with which to populate Cy–complete with descriptions, personalities, stats, and motives.
Writing: Character details are terse but potent, allowing for a GM to make effective use of them at a table.
Art/Design: A full-color illustration of a cyberpunk-looking figure is on the cover page. Otherwise, details are provided as white-on-black text/background (and as a separate black-on-white version) in a single-column numbered list with bulleted subpoints.
Usability: Details are provided clearly and consistently, with text in a high-contrast visually readable font.
100 CY_BORG Megacorps
Concept: “Ruling high over the scum who wander the city of CY, Megacorps are the true power in the city. Most if not all are in debt to at least one of them, while everyone relies on them for what they need..as well as the vices that help them tune out. More than the gangs, the police, or rival teams, its the Megacorps and their CEOs who are the real enemy of all the powerless who call CY home. Here are 100 different corps and their CEOs to help you run your next CY_BORG game!”
Content: A set of one hundred corporations that contribute to making Cy as terrible a place as it is.
Writing: Each megacorp is provided with a brief overview of its area of industrial expertise and its CEO, along with the CEO’s public persona and secret goal.
Art/Design: White-on-black and black-on-white versions are both included; for each, megacorp entries are single-column text with bullet points. A full-color cityscape image is provided on the first page.
Usability: Text is high-contrast and in a visually readable font, with the list entries consistently presented (overall numbering and arrangement of bullet-point data).
1DLE/H4NDS
Concept: “There's been a hushed-up incident at the Naiman Cybernetics factory in Bigmosse. The corpos are sweating and they need it cleaned up- fast and off-the-books. Head in and clean house, but stay on your guard: this is just the tip of the iceberg.”
Content: A clearance mission at a cybernetics facility where the situation has gotten dangerously out of hand. Content provided in three versions: a “classic look” black-on-yellow scheme, a “nite mode” black-on-gray scheme, and a “squeaky clean” black-on-white scheme that uses standard fonts.
Writing: Detailed breakdowns of locations, NPCs/enemies, potential events that might unfold (including an alternate plot hook), and an optional set of bonus goals for the PCs to achieve.
Art/Design: Each version makes use of a single-column text layout, simplified location maps, and illustrations of enemy cyborgs.
Usability: Very easily readable and navigable, with consistent use of distinct headings/labels to indicate different sections and kinds of content and important elements.
Alt-Vibed Soundfiend
Concept: “The pumping beats of the last Post-Grunge Blitz-Rave still course through your veins.”
Content: A class for the circuit-bending audiophile who’s long wanted to use their love of sick riffs and beats to obliterate the enemy.
Writing: Brief glimpses into a fully-formed lingo for the class detonate idea-bombs about how to live, and not just use, the vividly described mechanics provided here.
Art/Design: Filtered neon cityscapes and a close-up of a soundfiend on the prowl stand out as strongly as the bold, distinct headings for each set of class details/features.
Usability: General organization is quite navigable, although some font choices can make reading tricky; similarly, HP & Glitch calculation details blend into the background image.
Content: A class for the circuit-bending audiophile who’s long wanted to use their love of sick riffs and beats to obliterate the enemy.
Writing: Brief glimpses into a fully-formed lingo for the class detonate idea-bombs about how to live, and not just use, the vividly described mechanics provided here.
Art/Design: Filtered neon cityscapes and a close-up of a soundfiend on the prowl stand out as strongly as the bold, distinct headings for each set of class details/features.
Usability: General organization is quite navigable, although some font choices can make reading tricky; similarly, HP & Glitch calculation details blend into the background image.
Amethyst Reign
Concept: “This month’s adventure sends some street toughs on a ridiculously difficult mission — assassinate one of the world’s most famous musicians, hours before he releases his hotly-anticipated new album. He’s holed himself up in a secret recording studio, and now the PCs need to track him down and kill him before his new album influences a new generation.”
Content: A job to take down a musician before the night is over.
Writing: If most Cy_Borg missions are stripped-down punk that hint at options a GM might use, this incredibly detailed gig is prog metal. Plenty of specific considerations to address a wide variety of possible PC actions.
Art/Design: Two-column layout (plus some handouts and pre-generated character sheets) with black text on a light background supplemented with full-color illustrations, blue-on-green maps with white labels, and NPC stat boxes.
Usability: Consistent organization, arrangement, headings/labels, and readable text all contribute to an easily navigable and usable document.
App's 4 Elite
Concept: “A bunch of custom APP's for CyBorg, to make hacking and hackers more fun.”
Content: A set of apps for the discerning hacker, whether they work with or against the PCs.
Writing: Imaginative descriptions and mechanicals effects that feel quintessentially cyberpunk.
Art/Design: Two-column layout of white text on translucent pink over a dark blue patterned background.
Usability: Clearly distinguishable app entries provide easy navigation, and text/background contrast provides accessible readability.
Babysitting
Concept: “An easy job ! Just sit around and babysit some corpo doctor and this box. Easy money?”
Content: A gig to retrieve, guard, and escort a person and their cargo to a designated safehouse.
Writing: Prolific details to flesh out the mission and the various groups with interests in its success–or failure.
Art/Design: Trifold brochure format provides initial parameters on the inner panels and later-stage conflicts on the outer panels. Predominantly white/yellow text on black, with NPC stats in black on brightly colored boxes, with portraits and street scenes complementing text. An additional page is provided with a safehouse location map and player-facing ‘breaking news’ info.
Usability: Color-coded text references draw attention to different NPC interactions, and consistent use of content section color and shape makes for easy identification of desired info.
Back to the Roots
Concept: “A custom collection for Cy_Borg ttrpg, that includes:
- 13 new weapons, 6 new drugs, 4 new items - made in the slums of CY.
- 11 new street-made cyber-tech and 9 new APP's
- Short descriptions of 5 new slum Gangs
- A simple and short Adventure/Mission.”
Content: Tons of material to flesh out a game, from equipment to drugs to gang NPCs/enemies, with a scenario in the slums to take down a sadistic AI (and a map for the location).
Writing: Concise, direct descriptions and explanations of mechanics for a huge number of entries for various categories.
Art/Design: Mostly two-column page layouts (each with its own color scheme/aesthetic) with content on a translucent background pane over detailed, high-tech images. Map of floorplan includes effective icons indicating room features.
Usability: Text is easily readable with distinct heading/label decoration present in each page’s layout aesthetic.
Bio Hacker
Concept: “You were a senior MedTech with T.G. Labs until you were found trafficking in synthetic organs, controlled stims, illegal mods, and little glass vials. Disgraced, blackballed, alone. You take work where you can find it.”
Content: A class for the mad scientist who wants to turn their side hustle into their main gig.
Writing: Class features articulated succinctly, with a table of derangements to add intense flavor to a bio hacker PC.
Art/Design: Very colorful mix of pinks, greens, and black, with multiple aesthetics over a partial map of CY, including a notepad being held by a (mostly off-page) hand. Two illustrations of a bio hacker appear–one on a title page and one amid the background collage of the main page.
Usability: Each section for class features appears in its own column/window. However, because of different colors for text and complex background patterns, some text is easier to read than others.
Bloodcrazed Firestarter
Concept: “They took everything from you. You’re gonna make them pay.”
Content: A class for the vengeful arsonist on a path of destruction.
Writing: Concise, intense text that merges pathos and mechanics into intriguing features.
Art/Design: A stunning illustration of a firestarter in red, framed on either side by a column of class features in white on black.
Usability: Text is easily readable and navigable, with helpful bolding for headers and horizontal rules for separating different class details.
Chrome Fiend Berserker
Concept: “Obsessed with chrome and power, one man army, murder machine.”
Content: A class for the cyberware-focused ship of Theseus.
Writing: Brief bursts of evocative flavor and mechanics hint at intriguing possibilities for a unique character.
Art/Design: Bright colors draw attention to the content arranged around the page, with a large skull in the center that stares at the reader.
Usability: Text is very readable, and several different fonts and colors provide highly visible distinctions in content and purpose.
Cy_Borg Gang Generator
Concept: “One page of tables to roll up a gang for your Cy_Borg adventure. You'll get the gang's name, their criminal activity, their base, and who they're at war with.”
Content: A one-page set of tables with which to quickly create a CY-based gang.
Writing: Table entries are terse and evocative of different elements of cyberpunk tropes.
Art/Design: Tables are provided as light purple text on dark gray background boxes over a full-page background illustration of assorted gang members in a cityscape.
Usability: Contrast, readable fonts, and consistent presentation of each table all allow for easy use of the information here so as to bring a gang to life.
Cy_Borg Loot Generator
Concept: “I made some loot generation tables for Cy_BORG. They can make everything from borderlands-style guns to unique cyber-ware and drones. I tried to be comprehensive but also simple in my explanations as I was fitting as much as I possibly could into three pages. I hope people find this fun to use!”
Content: A set of tables that provide for the creation of an incredible variety of loot with not only mechanical effects but also quirks and other unexpected features.
Writing: Terse and direct explanations maximize the number and range of options and leave space for imaginative interpretations of generated items and their uses.
Art/Design: Each table appears within its own neon-bordered box (some with brightly colored backgrounds and some with slightly overlapping borders) over a series of dark background images (weaponry, robots, etc.) across the overall set of tables.
Usability: The font choices are clear and the tables are arranged in a manner that makes for relatively easy browsing, although part of the initial enjoyment is stumbling across a new table and its creative scope. The supplement is provided as a PNG and as an image in a Google Doc, so the text is not selectable or searchable.
CyKnight
Concept: “Probably more metal than person by now. Your skin has the sheen of circuits, the smell of ozone. You’ve devoted your life to a cause. You fight, you pray, you train, you mod. You scream. You rage. But at what?”
Content: A class for the techno-paladin who’s on a mission, even if no one else can understand it.
Writing: Numerous options are concisely described, especially to suggest different armor/weapon upgrades with straightforward mechanical effects & explanations.
Art/Design: An illustration of a neon-highlighted, heavily armored cyknight surrounded by different tables/lists of class features/options. Mostly white text on a black background with neon-colored headings.
Usability: High-contrast text/ground color options increase readability, although sheer amount of text and its arrangement around the cyknight illustration might be confusing for some. Some lines are provided as borders between tables, and text color distinctions help as well, but text indentation can be inconsistent and affect navigation across page.
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