PWYW
Pay What You Want
Vindicated Prepper
Concept: “‘They thought you were insane, now they realize you were right. But were you? It doesn't matter, because it is too late for them. You must survive…’ An old man or woman who have spent their lives preparing for the apocalypse who now finds themselves in a perpetual never ending one. Will they survive? Even thrive?”
Content: A class for the punk who’s well-stocked for nearly any apocalyptic occasion.
Writing: Brief, extremely flavorful tables and mechanics that round out assorted approaches to playing a vindicated prepper, provided in a mix of straightforward and tongue-in-cheek tones.
Art/Design: Bright green on a red cloudy pattern background, organized mainly in a three-column format.
Usability: Consistent presentation of content sections via organization, headings, emphasized info, etc. all make for easy navigation and identification of desired details.
VIP Abduction
Concept: “The punks have a mission. Kidnap Lukas Tosk. He's traveling with just his driver today. It'll be a quick 10k¤. Or so they think. VIP Abduction is a pamphlet-sized module for CY_BORG. It includes a map of a Virid Viper safe house and everything you need to put inside to set up the abduction mission. The module includes stat blocks for new characters and page numbers for referencing the CY_BORG rule book for other stat blocks and tables.”
Content: A kidnapping mission with a bonus automotive theft component.
Writing: Job setup and preparation/site location info is provided first, followed by sections on the mission execution and target/enemy NPCs.
Art/Design: Two versions: full-color and black-and-white. Trifold brochure layout with full color outer panels (in full color version), while inner panels are black and white in both versions. An overhead map of the mission locale is also included as a separate file.
Usability: Bolded headers and key labels/descriptors help call attention to important information, and consistent spacing makes it easy to identify individual sections of content. Overall arrangement of info reduces need to jump around between panels to locate immediately useful specifics. Full-color gradient pattern background on outer panels provides decent contrast to maintain text readability.
Visitor from Elsewhere
Concept: “You hail from a world unknown to humanity, far beyond the outer bounds of the Terran solar system. All data projections point to planet Earth as the site of some great future calamity, one that will resonate throughout the entire universe—but what could it be, and why here? You’ve been stranded on Earth (what’s left of it, anyway) for a few months now, and so far, only one thing’s been made abundantly clear: this place is a shithole, and nobody’s coming to rescue you.”
Content: A class for the stranger in a strange land with no way to leave it.
Writing: Class details mix levity and bizarre sci-fi tropes for a unique class experience in a cyberpunk milieu.
Art/Design: Black-edged white text on black, pink, and gray with some green text accents. Class features are arranged around a central illustration of a visitor over a background pattern of criss-crossing X shapes.
Usability: Visually, this is a busy spread, which may make reading/scanning difficult for some, augmented by the lack of embedded text (so no searching or copying/pasting). Bold text for important info and labels consistently helps distinguish individual list items and content sections.
WELCOME TO THE RUMBLE
Concept: “Tonight, we are going to witness the most anticipated match in the history of professional wrestling---for the CY Wrestling Federation Championship Belt! Are you ready? Wrestling fans, ARE YOU READY?! For the thousands in attendance, and the millions watching from around the world, from the capital city of CY...ladies and gentleman...LLLLEEEET'S GET RRRREAADY TO RRRRRRUUUUMMMMBBBBBLLLLLEEEEE!”
Content: An opportunity for punks to up their side-hustle game by making some bank as a wrestling champion–assuming they win, of course.
Writing: Primarily informative details about the mechanics of the encounter, accented by some headings to reflect the tenor of the wrestling scene.
Art/Design: Wide three-column layout of content with a bloody wrestling mat map in the center of the document. White text on black with yellow headings, while a bit of pink highlights the mat image and the license info.
Usability: High-contrast text and easily readable fonts facilitate reading and navigation. Skewed text may occasionally pose issues for screen readers.
Wh1tewashed T0mb
Concept: “Megapastor Apollo Imra is in the crosshairs- his wife's, to be specific. One of his twenty-odd wives. You've been hired to take out this lecherous philanderer, right in his own temple vestry, where he's taking tonight's dose of infidelity. But beware: there's more going on here than you might think…”
Content: A mission to serve divorce papers, of a sort.
Writing: Extensive information provided about the job, the site, NPCs the punks might encounter, and more.
Art/Design: Primarily black-on-white single-column text layout complemented by illustrations of key NPC portraits and neon-colored maps.
Usability: Font choices promote readability, and heading/label bolding, italics, and highlighting are applied consistently throughout to facilitate quick navigation toward desired details.
Wolves of Polished Chrome
Concept: “There's a sickness in the streets of CY. Rain drips like a broken IV. Dying adverts flicker in sallow shades. They say the world is ending. Has ended. Will end. They say the howls at night are Cy-Ragers. NanoPhreaks. Nothing to worry about. Nothing abnormal. The water is poison, but it always has been. The air is poison, but how bad can it be? It churns through your lungs all day and hasn't killed you yet. There's nanites in the trash, nanites growing like mold on the walls, nanites in the blood and bones of regular citizens, but all of this is familiar misery. Last night you stared blearily at your face in the bathroom mirror, watching it change. Watching it become something new. As you did, your cybernetics clicked like beetle legs, like teeth shuffling in the mouth of a cannibal. They squirmed and contorted to match your new flesh. You vomited your whole stomach lining into the sink, then washed it out with a swig of cheap ethanol. But the disinfectant didn't purify you. It just made you worse. Tonight, the glitching moon hangs low over the skyline and your body is wrong. Wrong for the city. Wrong for the life that clings to it. Wrong for the alien gods that have touched its streets. You hate them all, and that hate pours out of you in a howl.”
Content: A set of rules to incorporate werewolves into CY.
Writing: Matter-of-fact explanations and descriptions of a variety of factors pertinent to affected characters (transformation rules, clothing options that survive transformation, a “Festering Wolfborg” class, etc.) as well as several lycanthropic foes and their stats.
Art/Design: A mix of black-and-white splash images with brightly colored sections of content, each with its own bold color scheme.
Usability: Single-page, single-column layouts make for quick perusal and identification of desired content, assisted by a hyperlinked table of contents.
Zip-Gunslinger
Concept: “Zip guns are sold everwhere, as multipacks in bodegas and as singles in vending machines. These mass-produced deadly toys are made of the cheapest materials in the cheapest way possible and designed to break after a single shot, but that's all you need, right?”
Content: A class for the venn diagram intersection of firearms fanatic and gashapon addict.
Writing: Concise, approachable descriptions of class features and mechanics with a dash of thematic flavor to glue the concepts to the setting.
Art/Design: Plain text format with whitespace between paragraphs and lists.
Usability: The file format allows for incredibly easy resizing/formatting content in one’s preferred text editor or word processing program.
Zwyntar Pass / Moonshine - A Borg Dovble Featvre
Concept: “This is a double feature, 2 one shots for 2 different Borg Systems. One is "Moonshine" for the Cy_Borg system. It features players robbing a rich senator's house to steal his supply of crypto-moonshine. The other is called Zwyntar Pass for the MorkBorg system. It features players trying to hunt a troll at a pass at Graven-Tosk. Both scenarios were inspired by a Ukrainian band called Zwyntar.”
Content: A job to steal a bunch of crypto-moonshine from a senator’s home.
Writing: Concise details that cover important elements for the score and how different approaches might lead to different results.
Art/Design: Eye-blistering neon purple, pink, and yellow (with a bit of green-on-black) across two pages: one text-heavy GM-focused page and one player-facing page with a map of the job location.
Usability: Headings and different blocks of content are visually distinct from one another thanks to font size choices and whitespace use.
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