Classes
Time Scape
Concept: “In the not so distant future… Out of the unholy marriage of Super A.I. and alchemy of flesh, a new type of being came into existence. In the year 20X9, the machines rule every aspect of daily life, forever looking to further optimize culling the ‘dregs’ of society, ensuring any threat to its existence is either exterminated with the extreme prejudice of nu-capitalism, or by force. But the final battle for humanity will not be fought in the future. It will be fought here, it present day CY. Tonight…”
Content: A mission to save the future by terminating a CEO. Additional classes ("Time Target," "Veteran of the Future War," and "Reprogrammed Hunter Killer"), supplemental glitch rules, and a murderous NPC are also included.
Writing: Creativity permeates every page/spread, offering plenty of details to flesh out each encounter with a clear sense of in-game urgency for the stakes involved.
Art/Design: Distinct full-color layouts for each page/spread that manage to share a dark-themed aesthetic for a sense of consistency throughout. Numerous illustrations provide visuals for the landscape, significant NPCs, and maps.
Usability: Visually, most pages provide high-contrast text/background for easy reading, with immediately apparent headings/labels and distinct content sections (whether via whitespace, borders, etc.). However, the text is not embedded, so no searching or selecting is possible. A ToC is provided at the end of the supplement.
Too Fast to Live, Too Young to Die
26 contributors
Astrolich
Calen Heydt
industrialnation
Gnoll
Flintwyrm
Patch Adam Perryman
thefatherofcats
Johan Nohr
Prince “PROFANEKNOWLEDGE” Maxi
Leonard B
cyotee doge
Amaranth M
Brendan Carlson
Kevin Cantello
Patrick Möën
Gaffy
Michael T. Baker
Mal R
Ryan
Casanova Funkenstein
psyop.fyc
Torg_OR
KMSH
Daniel Scott
Olav
Jason “Anabasis” Brook
Concept: “Too Fast to Live, Too Young to Die is a rules expansion for CY_BORG giving you the chance to drive fast and wreak carnage hanging out the passenger side window (or just crash headlong into it, your mileage may vary). These rules are light-weight, but robust, and will add a ton of flavor to your chase scenes as you bolt down narrow streets in attempt to escape the piggies or track down a corpo shit-bag. Hell, you don't even need to catch 'em, just have a firefight between vehicles - we got rules for that!”
Content: An impressive cornucopia of content: rules for vehicle chases/races and driving hazards, classes for the “Got-Away Driver” and “High Speed Vigilante," stats for vehicles that are purchaseable (or not), enemies to encounter on the streets of CY, and an entire revenge-themed mission.
Writing: A focus on thematic details/voices to breathe life into included elements that are supported by succinct, direct rules and guidance for GMs to implement assorted features into a game.
Art/Design: A mix of layouts and aesthetics throughout the supplement. Some pages are laid out landscape-wise, and at least one two-page spread has text broken across its pages. Number and variety of illustrations and themes, along with their execution, are inspiring.
Usability: Body text font is pretty consistent throughout, and despite the range of page/spread layouts it’s easy to identify headings/labels and how they relate to nearby content. However, the text is not embedded, so searching/selecting and screen reader use is not possible.
Trauma Team Specialist
Concept: “Become a trauma team member today.”
Content: A class for the broke med student who wants to chase endorphins via battlefield surgery.
Writing: Brief descriptions and explanations of class features/mechanics that feel appropriately “clinical” and at home in CY.
Art/Design: Two-page spread, with a left-side column of text (reddish pink on white) and a right-side digital illustration of a gun-toting medical specialist.
Usability: Class details are easy to read and navigate, with distinct headings that indicate the scope of each section.
Unauthorized Biotechnician
Concept: “The union of mind and body is an incredible machine, gifted with unbelievable resources, most of which are not readily apparent. As a Biotech you can tap in these secret wells to enhance the body's efficiency, or smother the flame that animates it. Your tools are the tools given you by science: surgery, psychology, pharmacology, cybernetics... To what ends will you use this panoply?”
Content: A class for street docs, freelance paramedics, and back-alley barber-surgeons.
Writing: Terse descriptions that distill the essence of class features and mechanics.
Art/Design: Two pages of stark red and black on yellow with white highlights that keep class details as the focus, with a biohazard symbol and a silhouette image of a figure in a hazmat suit underscoring the work entailed by the class.
Usability: Easy to navigate and recognize different elements providing distinct purposes via specific color and font choices.
Undertipped Barista
Concept: “people suck. you knew it before you took the job. now it's your religion. you draw hearts with foam. you take their inane and complex orders. you try to laugh at their banal jokes. it's a good day if they say thank you. it's a miracle if they leave you a single credit. you hate them.”
Content: A class for the food service worker who’s been all but ground into dust and is ready to burn everything to the ground in retaliation.
Writing: An overflowing venti’s worth of cynical flavor that brings the class to life. Class details are mostly terse (if appropriate!), but the “breaking point” table offers surprising depth in contrast.
Art/Design: An illustration of a barista serving a customer is surrounded by class features, all with a neon palette on a dark background.
Usability: Each section of content is easily distinguishable from the rest, with font color, type, and size choices indicating each heading/label.
Upcycled Cyber-Undead
Concept: “You died. Through means fair or foul, you departed this plane of existence, of that you are mightily certain. Then? Your cyber-attachments brought you back online. Or maybe it was some sort of nanoplague or something. In any case, you’re back. Except no one wants you back. You smell bad. You sound bad. You look very, very bad indeed. You’re way too deep into the Uncanny Valley to pass as one of the living. Sorry.”
Content: A class for those inhabiting the venn diagram overlap of “zombie lover,” “cyborg-curious,” and “body horror fanatic.”
Writing: Class detail descriptions are not for the faint of heart but are a must-read for anyone vaguely interested in the idea, with dark humor balancing the gore with levity. Mechanics are concise and complement the descriptions well.
Art/Design: Eye-searing colors faithfully reflect the unsettling nature of the class concept, and a sketch of an upcycled cyber-undead further brings the idea to (un)life. Text is sectioned into boxes set askew with distinct color and font choices that indicate different purposes.
Usability: Askew text angles support recognition of distinct purposes for each text box, inviting closer examination of enticing class possibilities. However, text is non-selectable and inaccessible to a screen reader.
Vaporslave
Concept: “You are constantly jacked into your Vapestim-Pack, emitting vapor clouds. You have to stay sedated! Drugs for everyone! Down with the luxury elite!”
Content: A class for the languid lotus-eater and sedate spice fiend who wants, or needs, to constantly moderate their mood–and who wants everyone else to, too.
Writing: Class detail descriptions and mechanics explanations support one another well to present a cohesive concept through the document.
Art/Design: Two-page pink-heavy spread layout highlights a vaporslave illustration, a rendering of capsules, and an early GUI in addition to distinct sections of text framed as a cassette track list.
Usability: Class details are organized for quick identification of desired information, and different aesthetic components invite further exploration and engagement.
Vat-Grown Chicken Clone
Concept: “Are you more human than chicken or more chicken than human? Engineered to be tastier, juicier, more finger-licking good. Implanted with a brain that was not your own, and GMOd to decay at a slower rate — so when the skies fall, only you and the cockroaches will be left ruling the roost.”
Content: A class for the egghead who enjoys fowl play, whether it’s original or extra crispy.
Writing: Since this class is an homage to the creator’s “Vat-grown Repli-clone” class, chicken-themed references and puns abound that provide the class with intriguing and unique options/mechanics.
Art/Design: Wide spread in a yellow/orange color scheme with a graphic of a chicken embryo (much like the repli-clone class’s graphic) toward the left, while three columns of content take up the bulk of the page.
Usability: Each column of text content has its own visual design, but each provides a consistent presentation to distinguish headings, labels, emphasized text, and so on. Searching/selecting text may cause some issues due to unexpected spacing between and clustering of characters.
Vat-grown Repli-clone
Concept: “Engineered to be better, stronger, faster; implanted with memories that are not your own; and genetically encoded to degrade at an accelerated rate. Live fast, die young embodied. And your time is almost up.”
Content: A class for the discarded or obsolete duplicant who wants their maker to pay for their profane hubris.
Writing: Drawing on iconic literature and film for its inspiration, class features are concisely packed with ideas to spur introspective and destructive roleplay.
Art/Design: Sleek spread layout of class details complemented amazingly with green/pink color scheme to highlight page elements, with a large background illustration of a vat-grown fetus to underscore the character’s origins.
Usability: While there’s a lot happening on the page, it’s eminently readable, with high contrast and bordered framing of text guiding visual navigation through the document.
Verminkin
Concept: “In CY, it's easy to feel like there's nobody to trust. Everyone wants creds or drugs or alcohol or fame or whatever, and most people are willing to backstab each other for it. But you- you're secure. Your friends would never betray you, and you make friends very easily, at least, with some people. The kind of people who have greasy black feathers and pick at trash dumps, or gnawing teeth and skitter under floorboards, or slimy skin and creep through the gutters. Your friends have your back. Anyone who wants to get to you will have to go through them.”
Content: A class for the rat bastard who works best with partners, the nastier the better.
Writing: Inspired class features that bring a feral animal-loving misfit to life, complete with mechanics for one or more vermin companions.
Art/Design: Full-color version is yellow-on-black with rat photographs with color treatments as backgrounds, while print-friendly version is black-on-white text. Both versions use single-column text content layout.
Usability: Distinct sections are immediately recognizable in both versions thanks to consistent heading/label presentation and white space. Full-color version employs an additional handwritten-aesthetic font for labels and emphasized terms/phrases.
Vindicated Prepper
Concept: “‘They thought you were insane, now they realize you were right. But were you? It doesn't matter, because it is too late for them. You must survive…’ An old man or woman who have spent their lives preparing for the apocalypse who now finds themselves in a perpetual never ending one. Will they survive? Even thrive?”
Content: A class for the punk who’s well-stocked for nearly any apocalyptic occasion.
Writing: Brief, extremely flavorful tables and mechanics that round out assorted approaches to playing a vindicated prepper, provided in a mix of straightforward and tongue-in-cheek tones.
Art/Design: Bright green on a red cloudy pattern background, organized mainly in a three-column format.
Usability: Consistent presentation of content sections via organization, headings, emphasized info, etc. all make for easy navigation and identification of desired details.
Visitor from Elsewhere
Concept: “You hail from a world unknown to humanity, far beyond the outer bounds of the Terran solar system. All data projections point to planet Earth as the site of some great future calamity, one that will resonate throughout the entire universe—but what could it be, and why here? You’ve been stranded on Earth (what’s left of it, anyway) for a few months now, and so far, only one thing’s been made abundantly clear: this place is a shithole, and nobody’s coming to rescue you.”
Content: A class for the stranger in a strange land with no way to leave it.
Writing: Class details mix levity and bizarre sci-fi tropes for a unique class experience in a cyberpunk milieu.
Art/Design: Black-edged white text on black, pink, and gray with some green text accents. Class features are arranged around a central illustration of a visitor over a background pattern of criss-crossing X shapes.
Usability: Visually, this is a busy spread, which may make reading/scanning difficult for some, augmented by the lack of embedded text (so no searching or copying/pasting). Bold text for important info and labels consistently helps distinguish individual list items and content sections.
Void-Warped Freefaller
Concept: “It was nothing like they advertised; there were no off-world colonies, no bold unknown, no strange new worlds–only more cramped corridors and self-devouring consumerism in the name of the tourist industry. And then one night SOMETHING shocked the shuttle systems, and you began floating in a most peculiar way…”
Content: A class for those who were changed in irrevocable, horrifying ways when they walked among the stars–and who are now shackled to the earth once again.
Writing: Vivid, evocative descriptions of features and mechanics are both illuminating and unsettling in the best way.
Art/Design: Two two-page spreads with class details and a set of alien infestations, with white text on dark background throughout. An image of a void-warped freefaller emphasizes the cosmic horror at the core of this class and the effect it has on the character.
Usability: Easy to navigate, read, and comprehend, with key components visually embellished for identification of their significance and purpose.
Zip-Gunslinger
Concept: “Zip guns are sold everwhere, as multipacks in bodegas and as singles in vending machines. These mass-produced deadly toys are made of the cheapest materials in the cheapest way possible and designed to break after a single shot, but that's all you need, right?”
Content: A class for the venn diagram intersection of firearms fanatic and gashapon addict.
Writing: Concise, approachable descriptions of class features and mechanics with a dash of thematic flavor to glue the concepts to the setting.
Art/Design: Plain text format with whitespace between paragraphs and lists.
Usability: The file format allows for incredibly easy resizing/formatting content in one’s preferred text editor or word processing program.
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