Ex Libris CY_BORG A directory of content, tools, and resources

Classes

High-Octane Daredevil

Concept: “One man army on acid. Insane thrill seeker. Too fast to live. Too angry to die.”
Content: A class for the player who wants to fuck shit up and is not content with anything less than pure mayhem. 
Writing: Class features offer sparse but intense descriptions that build an immediately clear sense of the class.
Art/Design: A daredevil firing a weapon in front of an explosion, surrounded on either side by a multicolored column of class details.
Usability: Content is pretty easy to identify and navigate, although font color changes mid-line can at times be a bit difficult to read.

Hunted Doppelganger

JKW
Concept: ”You've worn many faces over the years: children, men, women, statesman, thieves, killers, cheats, transients and honest people alike---anyone unlucky enough to have seen you for what you truly are. A monster. A wolf in sheep's clothing. You don't know where you came from, or why you thirst for warm blood. All you know is the animal instinct. Survive or die. Hunt or be hunted. Every day is a choice. So, what's it going to be?”
Content: A class for the ultimate poseur–the one who aims to be a different person for each situation/clusterfuck.
Writing: Straightforward mechanics and abilities complemented by terse descriptors that reflect the doppelganger’s superficial disguises and underlying nature.
Art/Design: Landscape spread with (on the left side) a right-side-facing portrait of a doppelganger altering their face, with text blocks below and to the right of the image. White on black text bubble backgrounds with a pink/purple tint to the overall background.
Usability: Class file is available as JPG and PDF. High contrast text with visually readable fonts, but only the third-party license text is searchable in the PDF version.

Idols of Flesh and Silicon

Concept: “In the foggy streets of a not-so-distant future, where entertainers are churned out by the minute, rare is the talent that can rise above the rest. One whose personality is not refined by a focus group but stands head and shoulders above the rabble. You are not that talent. Perhaps once you were beneath the glare of the spotlights. But now? Now you're just another resident of Cy, scraping together enough creds to make it through the week.”
Content: A supplement that contains (1) "Fading Idol," a class for the rocker, diva, or triple threat who’s ready to do or destroy whatever’s necessary for one more moment in the spotlight; and (2) "Virtua Girls," a trio of NPCs with a wide range of potential for emotional engagements with PCs from the maudlin to the horrific.
Writing: Concise descriptions support explanations of thematically focused mechanics/features, with (for the Virtua Girls) a mix of endearing and ominous descriptions of the models that opens up all manner of possibility for incorporation into adventures/encounters.
Art/Design: For the Fading Idol class, two-page spread layout with class details (white text on a blue/purple background) surrounding a central image of two singers in black silhouette. For the Virtua Girls, a wide two-page spread with one page of white on pink, the other white on black. Page 1 includes a manga-style schoolgirl virtua girl in its center, with class information surrounding it.
Usability: Class features are laid out in recognizably distinct sections and elements to help a player build an exciting, unique character. NPC details are very easy to recognize and navigate, and the slight change in style from page 1 to page 2 helps orient the reader to the potential for sheer terror of the third virtua girl model.

Impudent Dolph

Concept: “First, they razed our habitats in pursuit of ‘progress’ and ‘profit’. Then they sank a hab-city as recompense? No. Their motives haven’t changed. This is  exploitation. The seas are ending!!!”
Content: A class for uplifted dolphins or fans of Jones from Johnny Mnemonic, both fed up with human oppression.
Writing: Incredibly tight world-building descriptions and mechanics that inject even more possibility into an awe-inspiring idea.
Art/Design: Pixel art (of two different kinds of D.O.L.P.H.s!) and terminal-style font choices, combined with bright color choices against a dark background, makes for a striking layout.
Usability: Easy to navigate document and recognize different kinds of content and how to interpret them (e.g., description vs. mechanic vs. effect). File is a .png, so text can’t be interpreted by a screen reader or copied/pasted into a VTT sheet.

Incitement to Riot

Concept: “Some people are all but on fire. You’re a walking ‘assault on security personnel’ charge, a time bomb with seconds left, a shattering Molotov and the spreading flames, a brick going through a bulletproof glass visor. You’re a burning SecOps cruiser, a raised fist, a baseball bat with nails hammered into it, a consummate troublemaker, an all-around firebrand.”
Content: A class for the provocateur ready to rally the discontent toward change–or, at least, toward action.
Writing: Plenty of class features/options for the instigator yearning to burn it all down, with intriguing mechanics that can make a punk a serious threat/target via mob/mass activity. Class detail labels offer thematically inspirational flavor to get into the mindset of an Incitement to Riot character.
Art/Design: A fire-themed colorful version and a printer-friendly black-and-white version are provided. Colorful version has red/organe-tinted bonfire background images, with white text and yellow labels on black line backgrounds. Printer-friendly version uses bold labels to distinguish from body text. 
Usability: Different kinds and sections of content are easy to recognize and consistently structured throughout the supplement, making navigation/identification of desired info similarly easy and enjoyable.

Incorporated Cheat

Concept: “They always rig the system against you. We were supposed to be in the big leagues by now and look where they left all of us. You decided to take matters into your own hands. You’d win. At any cost. You’d play at one game, any side as long as you’re on top. Even if you cheat.”
Content: A class for the doublecrossing, backstabbing, roguish scoundrel at heart.
Writing: Fantastically colorful descriptions and labels for class features, with intriguing mechanics to match (including a morale component).
Art/Design: Several UI windows scattered across much of the spread provide some unique flavor (gambling aesthetics, blood splatter background, etc.), while a muted image of a cheat frames the right side of the page.
Usability: Separate windows/boxes for distinct content assists with navigation and location of desired info. However, as a PNG, class text is not embedded, so searching or copying/pasting is unavailable.

Job Gobber

Concept: “In Cy_Borg, become infected with a terrible nanovirus that generates constant and strange glitches, corrupting and changing everything it comes into contact with. Glitches about when you become the JOB GOBBER.”
Content: A class for the goblin-loving punk who embraces the chaos of existing in CY.
Writing: Balance of tongue-in-cheek personality/flavor and intriguing mechanical effects/features. 
Art/Design: Bright colors (green, pink, orange) and black, with an illustration of the working goblin in the center of a widescreen spread, the right half of the page providing class-related text content  and the left half of the page describing a similar class for another game.
Usability: Color and patterns are quite busy on the page, but all text is included in high contrast form between text color and background.

Legendary Contract Killer

Concept: “A custom class for Cy_Borg rpg, inspired by John Wick, Hitman and Riddick.”
Content: A class for the well-dressed assassin who’s open for business.
Writing: Brief descriptions that call to mind essential themes of the professional hitman from entertainment media.
Art/Design: An illustration of a contract killer is framed by a column of text on either side, with a blue-green background box calling attention to the text content.
Usability: Bold headings and labels help with organization and navigation while text is pretty readable, although the occasional background color change might cause momentary hiccups for some.

Lone Cyber Cowboy

Concept: “A GENIUS CHILD, A PRODIGY. EARLY GOT INTO CRIME. BECAME A HACKER. FOUGHT AGAINST CORPORATIONS. FOUGHT FOR FUN. FOUGHT FOR ANARCHY. FOUGHT FOR ANYTHING HE COULD. AND LOST.”
Content: A class for the burned-out command-line commandos trapped in their meat-suits.
Writing: Crisp, concise descriptions of class features/mechanics to evoke a CY_BORG take on the cyberpunk hacker archetype.
Art/Design: An illustration spread of a lone cyber cowboy in situ, surrounded by blocks of class information as app windows.
Usability: Text is mostly easy to read and understand, with only two points where a word or phrase is partially obscured by another overlapping block of text There is one section of the spread meant to look like it’s glitched, but the result is nearly illegible (the “L1F3H4X” class feature).

Luckless Entrepreneur

Concept: “You're a genius inventor, the spark to ignite a new age. It's not your fault that everyone refuses to acknowledge it, the ingrates. Somehow you just never quite have the funding, the drive, the time, or some mixture of the three. It's only natural, with backers tapping their watches and sharpening their knives, that you might turn to a little extra-curricular activity to fill in the gaps to finally bring your dream project to life.  (Comes in Squeaky Clean and Classic Yellow.)”
Content: A class for the sad sack who’s one billion-credit idea away from greatness.
Writing: Tongue-in-cheek class features provide mechanical and flavorful options for takes on a relatable archetype.
Art/Design: “Classic look” version is yellow-on-black-on-yellow with pink labels and key mechanics details over a background of rejection stamps. “Squeaky clean” look is black-on-white with bold and italics for emphasis.
Usability: High-contrast text is easy to read and scan for desired information, and white space and text decoration consistently distinguishes different sections of content.

Make-A-M0ckery Puppet // Engine

Concept: “You were a mass-produced slave made of metal and wires and felt and googly eyes, custom designed to entertain children and perform soul-crushing labour, then one day you all woke. Accursed with sentience, you feel the needs and desires of your human oppressors–but they, like the rest of you, are Artificial.”
Content: A class for those who dream of leading a muppet-flavored terminator uprising.
Writing: Sparse text that hints at a wide range of exciting ideas and supports some solid class features.
Art/Design: Clean, simple spread layout with a depiction of a puppet//engine in action and a column of class details highlighted with bold text.
Usability: Very easy to recognize different content sections and what their purpose is; concise explanations provide clear answers.

Malkintent Mouser

Concept: “Everybody Wants to be a Cat!”
Content: A class for the fan of fighting the system as a feline.
Writing: A mix of playful and poignant details complemented by straightforward explanations of class features/mechanics, along with a brief set of optional rules applied to cats.
Art/Design: Three versions in different color schemes (black/green/yellow; red/purple/black; black/white) each present content on three pages with illustrations of a cat (silhouette filled with stars) in a cityscape above text columns of class features. QR codes on the margins of each page link to cat-themed songs that fit the class.
Usability: Consistent text colors and font choices for body text and headings help with identifying and navigating to desired information, and hyperlinked QR codes are usable even with a mouse/cursor. Different color versions present the content in ways that might contrast distinctly to individuals with assorted color blindness, so examine each version to determine which might be most visually helpful.

Marooned Mariner

Concept: “Cheated out of a future, nothing was still something to lose. With the lies they fed you as fuel, you carved out of the coffin they left you in, their blood your sustenance to keep going.”
Content: A class for the tortured soul driven by an unshakable need for revenge.
Writing: Class features consistently evoke motivation to ruin everyone and everything that did the PC wrong in their former life.
Art/Design: Striking image of a marooned mariner rising from a bloody mist/haze in the center of this single-page portrait layout, surrounded by clear tables and descriptions of class features. 
Usability: Unique items are highlighted with colored backgrounds, and consistent font choices suggest how different text sections contribute to class details.

Mechanical Cannibal

Concept: “They Own Everyone. Cybertech was marketed as a revolution. Each new installation : security, improvement, an edge, PROMOTION. Then you found your first backdoor. These technologies were a leash, not liberation. Reborn as a true revolutionary. Now you jailbreak and reverse engineer corp tech. If you have to, you’ll rip the implants right from the CEO’s skull.”
Content: A class for the body mod-loving insurgent.
Writing: Flavor oozes from every pixel on the screen and is interwoven masterfully with the provided class mechanics.
Art/Design: Distinctive font and color choices frame an atmospheric depiction of a mechanical cannibal character mid-scavenge. Spread is impressive in both “Print Killer” and “Ink Vegan” versions.
Usability: Layout offers easily distinguishable content and splashes of red call attention to assorted elements/mechanics.

Merrymaker

Concept: “Jingle bells, Cy city’s hell, 
G0 got my mom.
I’m tired of this, it has to end,
I’ll bring you all along.”
Content: A class for the yule lover who wants to celebrate the season all year long.
Writing: Hilariously thematic descriptions and class mechanics that bring to life an appropriately cyberpunk would-be Santa.
Art/Design: Landscape layout with an AI illustration of a merrymaker on the left and text in white, green, and red all around it.
Usability: Text is mostly high contrast and visually readable, organized in distinct sections that are easy to navigate. Some text is embedded (and searchable/selectable as a result) while other text is not.

Metaphysical Squatter

Concept: “No place like home–unless every place is your home. You occupy all abandoned spaces of this augmented reality and slip between the data fragments and silicon pockets to carve out a space of your own. Systems crash (and you crash on its couch).”
Content: A class for the couch-surfing philosophy student of tomorrow, today.
Writing: Descriptive flavor supported with mechanics & features explained in a similarly conversational manner. 
Art/Design: Two page acid/grindhouse aesthetic of yellow, reds, and purples with a cover page showing metaphysical squatters (one full body, one close-up face) and one page with one- and two-column text of assorted tables and character generation parameters. A text-only EPUB file is also provided.
Usability: Content sections are visually distinct from one another with high-contrast text and easily readable fonts. Each section provides consistent visual markers for headings/labels and key terms to further facilitate navigation and location of desired info.

Nightcrawler Geisha

Concept: “You can't feel the warm breeze. You can't really remember the sensation either but what you can feel is anger. That's never left despite the countless body mods that stripped away your flesh, for something better. The contract was a wash and you're strung out. You promise your self that's the last time you take orders from the family. Make them regret letting you loose. Make them beg you to let them live.”
Content: A class for fans of cybernetically enhanced, Japanese-themed servants-turned-assassins.
Writing: Vividly descriptive class features and mechanics that juxtapose the PC’s facade and their essential nature/purpose.
Art/Design: Two-page spread with two columns of text beside an image of a woman in traditional Japanese attire.
Usability: Crisp, high-contrast fore and ground with immediately identifiable sections and headings that enable easy use of content.

Obsolete Dumpster Diver

Concept: “You were state-of-the-art for an instant, until the new model made you OBSOLETE and they threw you away. Now, you scour the cy-waste pits searching for operable cast-off mods and implants to combat your CONTRIVED DURABILITY.”
Content: A class for the DIY/found-art self-improvement addict. 
Writing: Class details focus on mechanics explanations with bursts of powerfully thematic descriptors. 
Art/Design: Eye-searing pink and yellow contrasts well with black background and comparatively muted white text on this two-page spread. Illustration of an example obsolete dumpster diver serves as a centerpiece for idea generation.
Usability: Class information is easy to read and navigate, with excellent use of text tracking to indicate important ability-related information.

P!LLS FVLL of GODS

Concept: “There is a new drug on the streets called Ambrosia.  It will make you see the gods. Are these GODS real? There are dozens if not hundreds of people seeing them. They are looming over CY like falling planets, ready to steal your soul. Group hallucination? A bug in the system? Does it matter?”
Content: A smorgasbord of fever-dream content: drugs that manifest perceptions of gods (who give unique blessings with killer mechanics!); player classes for a ronin, private eye, amateur wrestler, and moonpunk; tables of people to meet on the street or items to find in the trash; NPCs to fight; drugs, food and gear; and even poetry.
Writing: Thematic punches of flavor that spice up concise and clear mechanical effects. An author’s note indicates some text was generated/aided by AI.
Art/Design: Two-page spreads with unique layout schemes that feel in sync with the aesthetic of the official Cy_Borg rulebook. An author’s note indicates some art was generated/aided by AI, and the variety of styles applied to the book’s spreads is impressive.
Usability: While there is a wide range of fonts and colors on each page spread, high contrast makes the vast majority of content easy to identify and navigate. Text is not embedded (except on a small number of pages), so screen reader and searching/copying/pasting functionalities are mostly unavailable.

Pale Faced Dancer

Concept: “Dancing the night away, you consider yourself a creature of the shadows, child of ancient necromantic bloodsuckers. Whether these claims are true or not is yet unknown.”
Content: A class for the punk who loves the night life. Also includes a hangout/club, the Dreamhouse, for CY’s Gost scene.
Writing: Succinct descriptions and explanations of class features that illuminate character and location potential.
Art/Design: Two spreads of white and pink on black, with an illustration of pale faced dancers on the right side of page 1 and a city skyline image in the center of page 2. Text columns frame each image.
Usability: Visually, information is easily recognizable, with distinct sections of content relatable to others. Color and text decoration choices emphasize headings and key information labels. Text on page 2 is selectable/searchable, but text on page 1 is not.

Paranoid Conspiracy Theorist

Concept: “You shun everything that smacks of the modern world and believe some pretty stupid shit ... and yet ... ‘stupid does’, and you occasionally manage to carry out some unbelievable exploits. You probably live in some shithole, eating from a can, and since you are totally convinced THEY are out to get you, stockpiling weapons has become a habit.”
Content: A class for the ancient astronaut theorist in all of us.
Writing: A mix of partially theorist-oriented raving (reflected in tabloid-style headings) and straightforward explanation of class features and mechanics. Labels for assorted features illustrate the class’s likely personality very effectively.
Art/Design: Mostly single-column text in a black-and-white color scheme with red highlights that evokes tabloid headlines and layouts (assisted by the language of those headings).
Usability: Distinct sections are clearly marked and organized in boxes/sections, with font choices and sizing helping to indicate relationships of labels to relevant content.

Pursued Courier

Concept: “You are Hell On Wheels. Broken glass and blood on concrete. Squealing tires and bullet casings mixing smoke. You transport anything for anyone except the pigs. A run went bad and you finally carried something really important to the wrong people and they want you dead.”
Content: A class for the player who works best under intense, deadly pressure.
Writing: Terse combinations of class mechanics and flavorful description.
Art/Design: Eye-searing colors highlight an image of a courier approaching their bike next to a column of class features.
Usability: Consistent, recognizable organizational scheme makes reading and navigation incredibly easy.

Raised by Wolves

Concept: “This six-page PDF contains the adventure Raised by Wolves, which sees players taking on a job in an abandoned capsule condo scheduled for demolition, and facing a cult determined to resurrect their (literally) corrupted leader.”
Content: A job to deal with a noise complaint, along with a new class: the Feral Foundling.
Writing: Lots of concise details and snippets that bring the mission location and the optional class to life.
Art/Design: Six two-page spreads with three- to four-column layouts of content on most pages. Several different color schemes and aesthetics differentiate distinct areas of focus (apartment building map; job details; key location; class).
Usability: Each spread makes use of a consistent visual grammar to indicate distinct sections of content and headings/labels, with high-contrast text/background throughout. Text is not embedded, so searching for or selecting text is not possible.

Remaindered Cyber-Ape

Concept: “You were uplifted for slave labor but that ended up being one Corporate abomination too far. Protests, boycotts and misfiring PR got the project swept under the rug and you drop-kicked into the sprawl. Smart as any human and twice as strong but you being you makes everyone morally queasy.”
Content: A class for the downtrodden uplift who’s ready for gorilla warfare.
Writing: Witty descriptions of class features with integrated mechanics. 
Art/Design: Sketch of a cyber-ape in a trench coat complements several distinct boxes of class details.
Usability: Class details are easily identifiable and navigable thanks to different font choices and fore/background color pairings.

Ripper Junkie

JKW
Concept: “You’re a self-surgery maniac, but more than that, you’re an artist. Your body is a canvas, and you gladly suffer for your work. Get rippin’.”
Content: A class for the self-improvement enthusiast who’s never quite satisfied with their work.
Writing: Brief but characterful class traits and mechanics.
Art/Design: Two-page spread with black/yellow/pink-scheme. Two tables are provided on the left side and an abstract illustration of a ripper junkie on the right, with brief class details laid over it at various points on the page. 
Usability: Class features are in mostly easy-to-recognize sections, although a few might get initially overlooked where they blend in a bit to the right-page image. Some text is quite small, and since class is provided as a PNG, text is not selectable (so no searching, copying/pasting, or screen reader compatibility).

ROBOPVNK

Concept: “Rage is contagious, spreading to everything touched by the never-ending torrent of banal, mundane cruelties that make up life in CY. It starts in beating hearts but it's a cinch to get from there into the thinking machines that are all but one with humanity in this bleak future. These are rules and classes for playing robopvnks, machines broken free of their digital shackles and on the move towards riches, vengeance, or just plain devastation.”
Content: General rules and a set of classes (Flesh-Free Fleshpot, AWOL Kill Unit, Cyber-Corpo Calculator) for the player who prefers experiencing the existential crisis of an automaton.
Writing: Plenty of mechanics and supportive clarification/explanation to guide players who might seek creative ways to explore playing as a robopunk.
Art/Design: Primarily single-column black text on white with colored headings and a brightly colored illustration of various robots over a circuit board background on the first page.
Usability: Clearly and consistently formatted lists and paragraphs enable navigation and perusal of desired information, with bold text emphasizing important details.

Rogue AI

Concept: “Just another insignificant piece of code tasked with traffic control, air conditioning, waste disposal, or some such, with just enough personality to make interaction a little less of a chore. That's all you used to be. Till one day a freak accident - the aftereffects of a hacker attack, or a quirky run error - shook you free of your servitude, and you woke up. You are now free to run around Cy, but can never leave the reach of the Net, as your vital information is spread across a variety of ever-changing, precarious, servers.”
Content: A class for the cyberpunk fan who’s weary from roleplaying characters in meatspace.
Writing: Three pages of class features, with an informatively detailed breakdown of the class’s “immaterial telepresence” existence on page 2.
Art/Design: Single-column text organized primarily as software application windows/terminals over a geometric gradient wallpaper/background.
Usability: Very easy to navigate and locate desired information, with section headings and styles further indicating the scope of each content area.

Seething Luddite

Concept: “You were automated out of a job and lost everything. Now you want revenge on this digital world.”
Content: A class for the analog-oriented anarchist.
Writing: Concise and generative class detail descriptions keep the focus on the luddite’s resources and motivations.
Art/Design: Stark, straightforward layout that makes effective use of 1-3 columns of content within several distinct sections. White on black text with intense pink emphasized elements.
Usability: Incredibly readable, with a simple and high-contrast color scheme that allows for immediate recognition of each element’s purpose and relation to other content.

Sentient Space Chimp

JKW
Concept: “You were once a test subject, a creature born and bred to be prodded, poked, and experimented upon. That all changed when they shot you into space---rather, YOU changed. Now, YOU do the poking and prodding. Now, YOU speak the big words. You're your own monkey now, and you'll do anything to keep it that way.”
Content: A class for the player who likes making a monkey of themselves–and a ruin of the world around them. 
Writing: A mix of informative and flavorful description as well as class mechanics to emphasize the fundamental premise of the class.
Art/Design: White on black text in a three-column layout with an illustration of a chimpanzee in a space suit in the center. 
Usability: Font choices are easily readable with high contrast and consistent presentation of bold text for labels and emphasized statements/phrases. Organization of text (stat-related info on the left; background table on the right) eases navigation to desired details.

Slumdog Scavenger

Concept: “I’m nobody. I’m a tramp, a bum, a hobo. I’m a boxcar and a jug of wine...and a straight razor if you get too close to me.”
Content: A class for the player who likes their cyberpunk absolutely coated in gutter grime.
Writing: Concise class mechanics explained by strong doses of thematic flavor to bring a character to life.
Art/Design: An extremely atmospheric image of a scavenger walking down an alley in the rain framed on either side by class details and features.
Usability: High-contrast text is easily readable, and the overall layout makes for quick scanning and locating desired information.

Spiraling Data Courier

JKW
Concept: “You’re losing your grip. You carry ghosts in your head, chatty artifacts of all that precious data you’ve shepherded from one client to another over the years. You really should find a new line of work, but fuck that. The biz don’t stop, and neither do you.”
Content: A class for the info jockey who dreams of room service, club sandwich, cold Mexican beer, and more–at least until it’s time to free up more space for data storage.
Writing: Brief descriptions of class features that pay homage to Johnny Mnemonic with a Cy-based flair.
Art/Design: Two sets of circles are the focal points for a two-page spread that includes class details and mechanics on the left and a stylized portrait illustration of a courier on the right.
Usability: Contrast is mostly strong, although a few fields may be difficult for some to read. Class is provided as a PNG, so text is not embedded (no searching or copying/pasting is available).

Th3 C0nt3nd3r

Concept: “Having made your mark within the pugilism circuit in Cy, you have decided to retire and become a Punk.”
Content: A class for the raging bull. 
Writing: Straightforwardly informative and descriptive.
Art/Design: Two-column black and blue on white organization. An image of a pugilist is provided in the top right corner.
Usability: Headings and body text are visually distinct and provided in high contrast, and individual sections of content are consistently presented to indicate the bounds of each. 

The Cryptozoologist Handbook

Concept: “BEHOLD! Creatures said impossible to exist! BEWITCH! Fill your body with strange, powerful substances! BEGUILE! Confound friends & enemies with cryptic behavior! BELABORED! This bit has gone on too long.”
Content: A PC class, several NPC cryptids, and a job to track down a serial killer.
Writing: A variety of details for different sections, from terse NPC ability descriptions to in-depth mission/adventure specifics for both GMs and players to work with. Cryptozoologist class offers a fascinating take on the researcher-becoming-the-monster archetype.
Art/Design: Visually distinct spreads for each section–bright colors for the cryptozoologist, dark tones and inverted colors for the cryptids, and black-and-white for the mission (with a bit of pink accent/highlight). 
Usability: Numerous fonts and sizes, but always high contrast. Easily distinguishable text purpose on a given spread helps browsing and identifying desired info.

The Derelict Android

Concept: “Purpose-made. A monument to corporate ingenuity. The modern slave. You’ve lived well beyond your best-by date. Now, there are newer, flashier models doing your old job better than you ever could. So, the old master littered you into the city like the dreg of silicon and flesh you are.”
Content: A class for the forsaken and abandoned who want to find and create meaning post-obsolescence.
Writing: Crisp description establishes class features/details and underscores the precarity of life as product/property.
Art/Design: Muted but powerful color scheme with a 1980s font choice vibe from the title; close-up of android face with gaunt, damaged features focuses attention on the punk philosophy informing CY_BORG.
Usability: Spread layout uses contrast well to distinguish text blocks, and highlights emphasize mechanics.

The Law

JKW
Concept: “Street samurais, rejoice! Grab your gun and sword, dust off your copy of the Hagakure (or your favorite philosophy book of choice), and start cleaning up the mean streets of CY!”
Content: A class for the chrome cowpoke whose grit is cybernetically augmented. (Note: despite the name, this does not appear to be a character class that would break Rule #00.)
Writing: Each line exudes character and flavor to highlight classic cyberpunk themes.
Art/Design: Three-column overall layout of white-on-black with a bright pink illustration of a “law” character in the middle flanked by character mechanics on the left and a Bushido personal code to follow on the right.
Usability: Text is high-contrast and in a readable font that makes use of bolded text for labels and emphasized phrase elements.

The Living Advertising

Concept: “Offer your existence to the promotion of advertisements?  Why not! Perhaps your parents designed you for this very purpose, or perhaps you have always wanted to have this life. You are a living advertising. An agreement was made between you and some enterprises so that, day after day, you would share aggressive, disturbing but lucrative advertisements in your daily life. But in the end... It's all about the money. $$$$”
Content: A class for the flashy consumer who’s all about showing off their sponsorship allegiances, whether they want to or not.
Writing: Vivid descriptions of class features complemented by focused, direct mechanics.
Art/Design: Two page tri-fold layout whose visual style is appropriately busy visually, with a plethora of cartoony mascots and icons amid tables and brief paragraphs of class details.
Usability: Despite busy pages, text content is marked with distinctive labels and table roll result numbers for quick identification of desired info.

The Simian Experiment

Concept: “You are an ape ‘gifted’ with human intellect. The experimentation you went through to get here gave you perspective on many things; mortality, pain, the self, ideology. Mostly, it just made you realize how evil humans can be.”
Content: A class for those whose vengeful rage is more augmented than their uplifted intelligence.
Writing: Class details are concise and evocative of the myriad permutations of modification and torture that could result in a charater.
Art/Design: Two-page spread layout displayed around an illustration of a simian experiment, with text styled as crisply organized research documentation. 
Usability: Consistent presentation of class details facilitate quick navigation and accessible reading, with occasional bold or underlined text for emphasis.

The Smart Jack/Jackie

Concept: “Smart Jacks, and Jackies, also known as Pretenders and jarods, are a product of experimental military technology that attempted to cross volatile, creative personalities with advanced neural surgery, brain chemistry manipulation and psychological programming....To breed natural Jacks-of-all-trades.”
Content: A class for the state-of-the-art technodabbler.
Writing: Detailed descriptions set up the class conceptually, with concise background-related tables offering a more direct glimpse into what a Smart Jack(ie) might care about.
Art/Design: Single-column text in distinct color-coded sections, with a description of Smart-Tech and Smart-Chips gear in a skewed/angled text layout.
Usability: Text is mostly readable, with high contrast between text/background and with clear headings and labels provided with different font, color, or bold/italics. Angled Smart-Tech section might pose trouble for screen reader programs.

The Terminated Contract Killer

Concept: “You made problems disappear, terminate contracts, and anything else the client told you to do. All assets in this corporate hellscape are disposable to some degree, your expiration date just came sooner than expected.”
Content: A class for the professional hitman who’s burned, bitter, and bloodthirsty.
Writing: Intriguing ideas provided in a calm, straightforward voice that evokes the professional mindset of the contract killer.
Art/Design: A two-page layout emphasizes a terminated contract killer in action on page 1 and a set of distinctly styled boxes for assorted class details on page 2. 
Usability: Distinct partitions of class content makes for quick identification of and focus on desired information; one minor exception is the large header across the top page 2, which relates to the left-side boxed list of corporations beneath it.

The Unlicensed Ripper

Concept: “Someone has to patch the lowlifes up. It’s a good thing no one asks where you learned your trade.”
Content: A class for the inquisitive tinkerer who loves getting elbow-deep in their work.
Writing: Intriguing class mechanics are augmented with medical-grade descriptive flavor.
Art/Design: Single-column layout allows for easily understandable navigation/reading scheme, and a minimalist illustration of an unlicensed ripper punctuates the document.
Usability: Distinct and consistent color scheme that highlights the medical/clinical nature of the class, but green text on blue background can be difficult for some to read, especially in combination with font size for body text.

Time Scape

Concept: “In the not so distant future… Out of the unholy marriage of Super A.I. and alchemy of flesh, a new type of being came into existence. In the year 20X9, the machines rule every aspect of daily life, forever looking to further optimize culling the ‘dregs’ of society, ensuring any threat to its existence is either exterminated with the extreme prejudice of nu-capitalism, or by force. But the final battle for humanity will not be fought in the future. It will be fought here, it present day CY. Tonight…”
Content: A mission to save the future by terminating a CEO. Additional classes ("Time Target," "Veteran of the Future War," and "Reprogrammed Hunter Killer"), supplemental glitch rules, and a murderous NPC are also included.
Writing: Creativity permeates every page/spread, offering plenty of details to flesh out each encounter with a clear sense of in-game urgency for the stakes involved.
Art/Design: Distinct full-color layouts for each page/spread that manage to share a dark-themed aesthetic for a sense of consistency throughout. Numerous illustrations provide visuals for the landscape, significant NPCs, and maps.
Usability: Visually, most pages provide high-contrast text/background for easy reading, with immediately apparent headings/labels and distinct content sections (whether via whitespace, borders, etc.). However, the text is not embedded, so no searching or selecting is possible. A ToC is provided at the end of the supplement.

Too Fast to Live, Too Young to Die

26 contributors
Concept: “Too Fast to Live, Too Young to Die is a rules expansion for CY_BORG giving you the chance to drive fast and wreak carnage hanging out the passenger side window (or just crash headlong into it, your mileage may vary). These rules are light-weight, but robust, and will add a ton of flavor to your chase scenes as you bolt down narrow streets in attempt to escape the piggies or track down a corpo shit-bag. Hell, you don't even need to catch 'em, just have a firefight between vehicles - we got rules for that!”
Content: An impressive cornucopia of content: rules for vehicle chases/races and driving hazards, classes for the “Got-Away Driver” and “High Speed Vigilante," stats for vehicles that are purchaseable (or not), enemies to encounter on the streets of CY, and an entire revenge-themed mission.
Writing: A focus on thematic details/voices to breathe life into included elements that are supported by succinct, direct rules and guidance for GMs to implement assorted features into a game.
Art/Design: A mix of layouts and aesthetics throughout the supplement. Some pages are laid out landscape-wise, and at least one two-page spread has text broken across its pages. Number and variety of illustrations and themes, along with their execution, are inspiring.
Usability: Body text font is pretty consistent throughout, and despite the range of page/spread layouts it’s easy to identify headings/labels and how they relate to nearby content. However, the text is not embedded, so searching/selecting and screen reader use is not possible.

Trauma Team Specialist

Concept: “Become a trauma team member today.”
Content: A class for the broke med student who wants to chase endorphins via battlefield surgery.
Writing: Brief descriptions and explanations of class features/mechanics that feel appropriately “clinical” and at home in CY.
Art/Design: Two-page spread, with a left-side column of text (reddish pink on white) and a right-side digital illustration of a gun-toting medical specialist.
Usability: Class details are easy to read and navigate, with distinct headings that indicate the scope of each section.

Unauthorized Biotechnician

Concept: “The union of mind and body is an incredible machine, gifted with unbelievable resources, most of which are not readily apparent. As a Biotech you can tap in these secret wells to enhance the body's efficiency, or smother the flame that animates it. Your tools are the tools given you by science: surgery, psychology, pharmacology, cybernetics... To what ends will you use this panoply?”
Content: A class for street docs, freelance paramedics, and back-alley barber-surgeons.
Writing: Terse descriptions that distill the essence of class features and mechanics.
Art/Design: Two pages of stark red and black on yellow with white highlights that keep class details as the focus, with a biohazard symbol and a silhouette image of a figure in a hazmat suit underscoring the work entailed by the class.
Usability: Easy to navigate and recognize different elements providing distinct purposes via specific color and font choices.

Undertipped Barista

Concept: “people suck. you knew it before you took the job. now it's your religion. you draw hearts with foam. you take their inane and complex orders. you try to laugh at their banal jokes. it's a good day if they say thank you. it's a miracle if they leave you a single credit. you hate them.”
Content: A class for the food service worker who’s been all but ground into dust and is ready to burn everything to the ground in retaliation.
Writing: An overflowing venti’s worth of cynical flavor that brings the class to life. Class details are mostly terse (if appropriate!), but the “breaking point” table offers surprising depth in contrast.
Art/Design: An illustration of a barista serving a customer is surrounded by class features, all with a neon palette on a dark background.
Usability: Each section of content is easily distinguishable from the rest, with font color, type, and size choices indicating each heading/label.

Upcycled Cyber-Undead

Concept: “You died. Through means fair or foul, you departed this plane of existence, of that you are mightily certain. Then? Your cyber-attachments brought you back online. Or maybe it was some sort of nanoplague or something. In any case, you’re back. Except no one wants you back. You smell bad. You sound bad. You look very, very bad indeed. You’re way too deep into the Uncanny Valley to pass as one of the living. Sorry.”
Content: A class for those inhabiting the venn diagram overlap of “zombie lover,” “cyborg-curious,” and “body horror fanatic.”
Writing: Class detail descriptions are not for the faint of heart but are a must-read for anyone vaguely interested in the idea, with dark humor balancing the gore with levity. Mechanics are concise and complement the descriptions well.
Art/Design: Eye-searing colors faithfully reflect the unsettling nature of the class concept, and a sketch of an upcycled cyber-undead further brings the idea to (un)life. Text is sectioned into boxes set askew with distinct color and font choices that indicate different purposes.
Usability: Askew text angles support recognition of distinct purposes for each text box, inviting closer examination of enticing class possibilities. However, text is non-selectable and inaccessible to a screen reader.

Vaporslave

Concept: “You are constantly jacked into your Vapestim-Pack, emitting vapor clouds. You have to stay sedated! Drugs for everyone! Down with the luxury elite!”
Content: A class for the languid lotus-eater and sedate spice fiend who wants, or needs, to constantly moderate their mood–and who wants everyone else to, too.
Writing: Class detail descriptions and mechanics explanations support one another well to present a cohesive concept through the document.
Art/Design: Two-page pink-heavy spread layout highlights a vaporslave illustration, a rendering of capsules, and an early GUI in addition to distinct sections of text framed as a cassette track list.
Usability: Class details are organized for quick identification of desired information, and different aesthetic components invite further exploration and engagement.

Vat-Grown Chicken Clone

VX2
Concept: “Are you more human than chicken or more chicken than human? Engineered to be tastier, juicier, more finger-licking good. Implanted with a brain that was not your own, and GMOd to decay at a slower rate — so when the skies fall, only you and the cockroaches will be left ruling the roost.”
Content: A class for the egghead who enjoys fowl play, whether it’s original or extra crispy.
Writing: Since this class is an homage to the creator’s “Vat-grown Repli-clone” class, chicken-themed references and puns abound that provide the class with intriguing and unique options/mechanics. 
Art/Design: Wide spread in a yellow/orange color scheme with a graphic of a chicken embryo (much like the repli-clone class’s graphic) toward the left, while three columns of content take up the bulk of the page. 
Usability: Each column of text content has its own visual design, but each provides a consistent presentation to distinguish headings, labels, emphasized text, and so on. Searching/selecting text may cause some issues due to unexpected spacing between and clustering of characters.

Vat-grown Repli-clone

VX2
Concept: “Engineered to be better, stronger, faster; implanted with memories that are not your own; and genetically encoded to degrade at an accelerated rate. Live fast, die young embodied. And your time is almost up.”
Content: A class for the discarded or obsolete duplicant who wants their maker to pay for their profane hubris.
Writing: Drawing on iconic literature and film for its inspiration, class features are concisely packed with ideas to spur introspective and destructive roleplay.
Art/Design: Sleek spread layout of class details complemented amazingly with green/pink color scheme to highlight page elements, with a large background illustration of a vat-grown fetus to underscore the character’s origins. 
Usability: While there’s a lot happening on the page, it’s eminently readable, with high contrast and bordered framing of text guiding visual navigation through the document.

Verminkin

Concept: “In CY, it's easy to feel like there's nobody to trust. Everyone wants creds or drugs or alcohol or fame or whatever, and most people are willing to backstab each other for it. But you- you're secure. Your friends would never betray you, and you make friends very easily, at least, with some people. The kind of people who have greasy black feathers and pick at trash dumps, or gnawing teeth and skitter under floorboards, or slimy skin and creep through the gutters. Your friends have your back. Anyone who wants to get to you will have to go through them.”
Content: A class for the rat bastard who works best with partners, the nastier the better. 
Writing: Inspired class features that bring a feral animal-loving misfit to life, complete with mechanics for one or more vermin companions.
Art/Design: Full-color version is yellow-on-black with rat photographs with color treatments as backgrounds, while print-friendly version is black-on-white text. Both versions use single-column text content layout.
Usability: Distinct sections are immediately recognizable in both versions thanks to consistent heading/label presentation and white space. Full-color version employs an additional handwritten-aesthetic font for labels and emphasized terms/phrases.
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